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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Variants > Geometry Variants<br />

Geometry Variants<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Terminal<br />

Material Editor<br />

Variants<br />

Geometry Variants<br />

Material Variants<br />

Light Variants<br />

Clip Maker<br />

Analyzer Tab<br />

Animation Tab<br />

Appearance Tab<br />

Info Tab<br />

Rendering Tab<br />

Tracking Tab<br />

Variants Tab<br />

Search<br />

Send Question<br />

Geometry Variants:<br />

To access a Geometry Variant drag a geometry switch<br />

from the scenegraph into the empty left area of the<br />

geometry variants tab<br />

On the right side several options appear:<br />

!All: Shows all available objects in the<br />

geometry switch in the Renderview.<br />

!Next: Jumps to the next item in the geometry<br />

switch until the last item.<br />

!Next(Loop): Jumps to the next item in the<br />

geometry switch. After the last item it jumps<br />

back to the first item.<br />

!Previous: Jumps to the previous item in the geometry switch until the first item.<br />

!Previous(Loop): Jumps to the previous item in the geometry switch. After the first item it<br />

jumps back to the last item.<br />

Direct click on the name shows the geometry in the Renderview.<br />

Right mouse context menu --> create All: Puts all available Geometry Switches into the Geometry<br />

Variants<br />

Right mouse context menu --> rename: Renames a Geometry Variant<br />

Right mouse context menu --> delete: Deletes selected Geometry Variant<br />

Right mouse context menu --> clear: Deletes all Geometry Variants<br />

Right mouse context menu --> show Geometry: Shows activated geometry in the Renderview<br />

Right mouse context menu --> hide Geometry: Hides selected Geometry in the Renderview<br />

Right mouse context menu --> Select Nodes: Selects nodes in the Scenegraph

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