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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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and sampled.<br />

Full Global Illumination - direct and indirect Lightrays will be<br />

rendered and sampled.<br />

Reflection Quality - sets the Qualtiy of sampling for the interactive modeIBL<br />

Settings - sets which sampling quality value will be used for the imaged<br />

based light samples.<br />

Use Environment Settings - uses the sampling quality of the<br />

currently used SphereEnvironmentMaterial.<br />

Use Material Settings - uses the material´s specific sampling<br />

quality which can be set in "IBL Quality".<br />

IBL Quality - sets the Sampling Quality of the light samples<br />

which are casted from the currently used<br />

SphereEnvironmentMaterial. Only active when "Use Material<br />

Settings" is selected.<br />

Environment Settings - sets the environment settings for HDRI lighting.<br />

Environment - Click Right Mouse Button to select the HDR - Image that should<br />

be used as light source. Read SphereEnvironmentMaterial.<br />

Lighting Mode - the lighting mode menu sets which light model will be used for<br />

the shader. There are five different lighting models.<br />

IBL + Indirect + OpenGL - the shader will be affected by the HDR image, by the<br />

pre-calculated or interactive Global Illumination rendering and by the direct light<br />

sources placed in the scene.<br />

IBL + Indirect - the shader will be affected by the HDR Image and by the precalculated<br />

or interactive Global Illumination rendering.<br />

IBL + OpenGL - the shader will be affected by the HDR Image and the direct<br />

light sources placed in the scene.<br />

IBL - only the HDR Image will affect the shader.<br />

OpenGL - only direct light sources placed in the scene will affect the shader.

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