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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Material Editor > Materials Tab > Edit<br />

Edit<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Terminal<br />

Material Editor<br />

Materials Tab<br />

TrueLight Materials<br />

Standard Materials<br />

Edit<br />

Convert<br />

Additional Options<br />

Library Tab<br />

Textures Tab<br />

Environments Tab<br />

Variants<br />

Clip Maker<br />

Analyzer Tab<br />

Animation Tab<br />

Appearance Tab<br />

Info Tab<br />

Rendering Tab<br />

Tracking Tab<br />

Variants Tab<br />

Search<br />

Send Question<br />

Right-Klick on a material and choose edit.<br />

Copy - caches the selected material or chunk.<br />

Paste - pastes the currently cached material or chunk.<br />

Paste Clone - pastes the currently cached material or chunk as a referenced node.<br />

Rename - Renames the selected node.<br />

Delete - deletes the selected node. Only nodes which are unused (not ssigned to any object) can be deleted<br />

Duplicate - duplicates the selected material or chunk.<br />

Unshare - deletes material references.<br />

Share Materials - creates material references.<br />

Remove Unused Materials - deletes all materials, that are not unused, not assigned to any object or<br />

connected to any material bin.<br />

Reference Unused Materials - references unused materials to reduce memory usage.<br />

Optimize Materials - deletes all unused materials, references unused materials und optimizes textures.<br />

Optimize Textures - converts all RGB textures connected to channels, where only grayscale textures are<br />

needed to grayscale textures.

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