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VRED Professional has once again se
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10. If you chose to run VRED direct
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Scale mode: This mode can be access
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lue -> Z-axis Press the yellow cube
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Analytic Low Quality - Activates th
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Longres - defines the length divisi
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TERMS OF USE AND DISTRIBUTION The S
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vrParticle2 vrQObject vrRoute vrSHL
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Opens the GL Info window. In the GL
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Node Type - Sets a filter to specif
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1/1000 1/500 1/250 1/125 1/60 1/30
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ehind the key is a straight line. F
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I - set all Timesliders to the End
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name - sets the VariantsSet´s name
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Indirect Illumination: No Color Ble
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Shadow Map Resolution - Sets the qu
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added in this tab Script: Multiple
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and sampled. Full Global Illuminati
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Occlusion Color - sets the shader´
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Sample Indirect Light - only indire
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Incandescence Intensity - sets the
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placed in the scene. IBL - only the
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Occlusion Color - sets the shader´
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Noise Quality - sets the procedural
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Common Settings Occlusion Color - s
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RenderView interaction. Quality Mod
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Bump Texture Use Structure - activa
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Use Environment Settings - uses the
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Incandescence Settings - the incand
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Still-frame Quality - sets the rend
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for the bump channel. The image wil
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precomputed illumination settings f
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Face and vertex normals are consist
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and they will be orientated to its
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TERMINATION If you fail to comply w
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vrFade.vrFade: vrFade fades the alp
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for the bump channel. The image wil
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Use Texture - loads an image textur
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Incandescence Color - sets the self
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IBL Quality - sets the Sampling Qua
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Incandescence Settings - the incand
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Triangulate - triangulates all poly
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Sample Indirect Light - only indire
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IBL + OpenGL - the shader will be a
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Incandescence Intensity - sets the
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Use Environment Settings - uses the
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placed in the scene. IBL - only the
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Occlusion Color - sets the shader´
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Incandescence Color - sets the self
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Common Settings Occlusion Color - s
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