24.12.2014 Views

PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>VR</strong>ED Documentation<br />

You are here: Modules > Appearance Tab > Light Editor<br />

Light Editor<br />

The LightEditor provides all functionalities for creating<br />

an manipulating all available light sources in <strong>VR</strong>ED<br />

Per default the headlight is the only light source. It<br />

will be automatically disables if new light sources are<br />

created.<br />

Three different light types are available :<br />

Directional Light:<br />

A directional light has no origin. It is an infinite<br />

light with one direction. It is often used to<br />

simulate outdoor lighting like sunlight,<br />

Spotlight:<br />

A spotlight is the most common light source to<br />

light a scene. It is a directional light with an<br />

origin and has a cone angle which<br />

defines the hard lit areas and a penumbra<br />

angle which defines the soft lit areas.<br />

Point Light:<br />

A Point light is a non direction light with a point as an origin. Light is emitted to all directions.<br />

Common parameters:<br />

Object:<br />

Name: Sets the name for the selected light<br />

Type: Changes the light source type<br />

Enabled: Enables light source or disables it.<br />

Local lighting: Activating this feature provides light sources to function as a<br />

local light. Only geometry inside the light source node will be lit. This enables<br />

the user to set a more sophisticated lighting of the scene<br />

Visualization:<br />

Show all lights: Unhides all available light source geometries in the scene for<br />

visual feedback and interactive transformation actions like scale, rotate and<br />

translate.<br />

Hide all lights: Hides all available light source geometries in the scene.<br />

Scale:<br />

Scales the light source geometry in the Scene for better visual feedback.<br />

Color:<br />

Ambient: Defines the ambient color of a light. This is the color in the dark areas<br />

of an object. This is usually the color where no light is received.<br />

Diffuse: Diffuse color is the color of the light of a diffuse reflection (the type of<br />

reflection that is characteristic of light reflected from a dull, non-shiny surface).<br />

A diffuse color attribute specifies the color of the light diffusely reflected by the<br />

objects to which it is assigned.<br />

Specular: Specular color is the color of the light on shiny surfaces.<br />

Intensity: Changes the light intensity. Higher values result in brighter lighting.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!