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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Appearance Tab > Geometry Editor > Normals<br />

Normals<br />

The Normals Tab contains all functionalities to modify<br />

and correct geometries' face and vertex normals.<br />

Calc vertex Normals:<br />

Crease Angle: The Crease Angle sets the smoothness<br />

of all vertex normals of an object. The less the degree<br />

angle is entered the harder the vertex normals are<br />

set. A value of 0 degrees let a geometry appear<br />

facetted. A value of 45 degrees let a geometry appear<br />

smooth.<br />

Crease Angle 0°<br />

Crease Angle 45°<br />

Make Face and Vertex normals consistent:<br />

Sometimes the geometries' face and vertex normals are facing to different directions. This button sets face<br />

and vertex normals to one direction.

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