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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Flip Flop Material<br />

Flip Flop Material<br />

Flip Flop Material - creates a Truelight Flip/Flop<br />

Material. The Flip/Flop Material offers a shading model<br />

suited for metallic painted surfaces like metallic<br />

carpaint which are changing their color depending on<br />

the camera`s viewing angle.<br />

Base Color - sets the diffuse reflection color of<br />

the Flip/Flop Material. This is the color the<br />

shader will adopt, when the surfaces is globally<br />

light.<br />

Flake Settings - the flake settings<br />

defines the metallic flakes behavior,<br />

which are embedded in metallic paints.<br />

The metallic flakes have strong specular<br />

light reflection and are layered on top of<br />

the base shading color.<br />

Flake color 1 - Sets the metallic shiny<br />

flakes` first color. This color is getting<br />

stronger and more brilliant the further<br />

the normal orientation is pointing away<br />

from the camera.<br />

Flake color 2 - Sets the metallic shiny<br />

flakes` second color. This color is<br />

getting stronger and more brilliant the<br />

more the normal orientation is pointing<br />

towards the camera.<br />

Roughness - the Roughness parameter defines the amount of diffuse reflection<br />

and, its complement specular reflection. The higher the roughness value, the<br />

more diffuse reflections will be rendered.<br />

Flake Size - sets the flake size.<br />

Flake Intensity - sets the flakes contrast value of each flakes` normal<br />

direction.<br />

Clearcoat Settings - sets the clearcoat color. The clearcoat is a transparent, strongly<br />

reflective paint layer on the base paint layer.<br />

Clearcoat Color - sets the clearcoat color.<br />

Reflectivity - sets the clearcoat reflective intensity.<br />

Orange Peel - activates a noisy bump structure in the shader.<br />

Orange Peel Frequency - sets the bump structure`s noise frequency.<br />

Orange Peel Intensity - sets the bump structure`s intensity.<br />

Noise Quality - sets the noise quality.<br />

Low - sets the noise quality to low. Low quality uses less memory.<br />

High - sets the noise quality to high. This allows even on extreme<br />

close ups sharp and detailed noise structures.<br />

Incandescence Settings - the incandescence defines the shader`s self-illumination behavior.<br />

Incandescence Color - sets the self-illumination color.

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