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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Material Editor > Materials Tab > Additional Options<br />

Additional Options<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Terminal<br />

Material Editor<br />

Materials Tab<br />

TrueLight Materials<br />

Standard Materials<br />

Edit<br />

Convert<br />

Additional Options<br />

Library Tab<br />

Textures Tab<br />

Environments Tab<br />

Variants<br />

Clip Maker<br />

Analyzer Tab<br />

Animation Tab<br />

Appearance Tab<br />

Info Tab<br />

Rendering Tab<br />

Tracking Tab<br />

Variants Tab<br />

Search<br />

Send Question<br />

Find - opens a dialog box. With the find function the MaterialEditor can be scanned to find a specified node.<br />

The node can be searched by using regular expression rules.<br />

Select Nodes - selects all geometry nodes with the selected material assigned.<br />

Add Nodes to Selection - adds all geometry nodes with the selected material assigned to the current<br />

objects selected.<br />

Add to material Library - adds selected material to the currently selected material library group.<br />

Apply to selected Nodes - assign selected material to the current objects selected.<br />

Apply Environment to all Materials - Select a SphereEnvironment Material or an Environment Switch<br />

Material. A dialog box opens. If no name is entered the selected SphereEnvironment Material or Environment<br />

Switch Material will be connected to all Truelight Materials in the scene. If a Sphere Environment Material`s<br />

or an Environment Switch Material`s name is entered the selected SphereEnvironment or Environment Switch<br />

Material will be connected to all Truelight Materials that are currently connected to the entered<br />

SphereEnvironment or Switch Environment Material.<br />

Scroll to Selected - centers the selected material in the MaterialEditor´s material lsit.<br />

Filter - the filter function displays the filtered node type in the MaterialEditor´s material list.<br />

Off - deactivates any filtering.<br />

EnvironmentMaterial - lists all Environment Materials.<br />

BRDFMaterial - lists all BRDF Materials.<br />

EnvironmenSwitchtMaterial - lists all Environment Switch Materials.<br />

ChunkMaterial - lists all Chunk Materials.<br />

SimpleMaterial - lists all Simple Materials.<br />

PhongMaterial - lists all Phong Materials.<br />

SwitchMaterial - lists all Switch Materials.<br />

MultipassMaterial - lists all Multipass Materials.<br />

PhongMaterial - lists all Phong Materials.<br />

CGFXMaterial - lists all CGFX Materials.<br />

Statistic - a dialog box opens. A brief MaterialEditor summery is listed.<br />

Number of Materials - displays the amount of materials used in the scene.<br />

Number of Textures - displays the amount of textures used in the scene.<br />

Texture Memory - displays the amount of memory used for all textures.<br />

Import Material Library - imports a material library. The material library must be saved as an osb or vpb<br />

file.<br />

Update - updates the MaterialEditor`s material list. All materials are listed alphabetically from top to bottom.

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