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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Rendering Tab > FinalRenderPass<br />

FinalRenderPass<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Terminal<br />

Material Editor<br />

Variants<br />

Clip Maker<br />

Analyzer Tab<br />

Animation Tab<br />

Appearance Tab<br />

Info Tab<br />

Rendering Tab<br />

Cluster<br />

FinalRenderPass<br />

Postprocesing<br />

Render Quality Settings<br />

Renderlayer<br />

Tracking Tab<br />

Variants Tab<br />

Search<br />

Send Question<br />

FinalRenderPass<br />

EnableFinalRenderPass - Turns the<br />

FinalRenderPass on or off.<br />

Config File - Defines the path to the config<br />

file.<br />

Use FinalRenderPass on - Defines where to<br />

use the FinalRenderPass. Values:<br />

Localhost, Cluster, Localhost and Cluster<br />

Left eye / Right eye<br />

Textures - Defines the Textures used for the final renderpass used in the scene.<br />

Add - Adds a texture to be used in the final renderpass.<br />

Remove - Removes a texture.<br />

Edit - Edits a texture.<br />

Shader<br />

Vertex Shader - Defines the path to a vertex shader.<br />

Fragment Shader - Defines the path to a fragment shader.<br />

Parameters - You can create specific parameters. The Types can<br />

be:<br />

Int<br />

Real<br />

Vec2f<br />

Vec3f<br />

Vec4f<br />

Matrix<br />

Load - Loads settings from a preset stored in a xml-file.<br />

Save - Saves settings into a preset stored in a xml-file.<br />

Apply - Applies your current settings.

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