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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Menus and icons tab > Menus > File > Export > Images<br />

Images<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Menus<br />

File<br />

New<br />

Open<br />

Add<br />

Save<br />

Save as<br />

Save selected<br />

Publish<br />

Save Package<br />

Open recent<br />

Import<br />

Export<br />

Switched Geometry<br />

CubeImages<br />

Images<br />

Movie<br />

Snapshot<br />

Sequences<br />

Variants<br />

Add <strong>VR</strong>ML animation<br />

Optimize scene<br />

Quit<br />

Edit<br />

View<br />

Display<br />

Windows<br />

Appearance<br />

Animation<br />

Analyzer<br />

Variants<br />

Rendering<br />

Tracking<br />

Info<br />

Help<br />

Icons tab<br />

Scenegraph<br />

Modules<br />

Search<br />

Send Question<br />

Images<br />

A dialog box with the image export settings appears. The current Renderview will be rendered<br />

with the settings set in the Image Export dialog box.<br />

Resolution - Sets the image diameter in pixels in width and height.<br />

Dpi - Dots per inch. Defines the embedded image resolution dot per inch.<br />

Size - Calculates the resulting image size in mm depending on the dpi and pixel<br />

resolution.<br />

Supersampling Sets the supersampling quality for rendering. Off, Low,<br />

Medium or High.<br />

Export image with alpha channel - Activates alpha channel rendering. The<br />

alpha channel will be embedded into the resulting image, if the file type supports<br />

alpha channel. The alpha channel color can be separately selected.<br />

Premultiply Alpha - Renders the alpha channel premultiplied.<br />

Show Snapshot Frame - Draws a yellow frame into the RenderView, indicating<br />

the target image to be rendered.<br />

Export Renderpasses - Activates rendering with render passes. All activated<br />

render passes will be rendered and saved at a time.

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