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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Shadow Material<br />

Shadow Material<br />

Shadow Material - creates a Truelight Shadow<br />

material. The Shadow Material is by default a<br />

transparent material, that only becomes shaded at<br />

areas of pre-calculated ambient occlusion shadows,<br />

shadows calculated by the linear lights sources or<br />

global illumination light sources.<br />

Shadow Settings - defines the color and<br />

intensity of the shaded areas.<br />

Occlusion Color - sets the color of the precalculated<br />

ambient occlusion shadows.<br />

Shadow Color - sets the shadow color of all<br />

light sources.<br />

Opacity Mode<br />

Transparent - render the Shadow<br />

Material by default transparent.<br />

Solid - render the Shadow Material by<br />

default white.<br />

Soft key - sets the render priority of the<br />

Shadow Material. Only supported in OpenGL<br />

mode.

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