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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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Use Texture - loads an image texture for the specular color channel. The image will be used<br />

as a pattern on the surfaces. Read MaterialEditor -> Textures for texture placement.<br />

Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.<br />

Repeat - the texture will be repeated in all directions.<br />

Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on every<br />

repetition.<br />

Decal - the texture will not be repeated.<br />

Clamp - not the whole texture will be repeated. Only the last pixel of the texture will be<br />

repeated.<br />

Anisotrophy - sets the texture filter quality for the image texture. Value 1 is lowest quality.<br />

Value 16 is highest quality.<br />

Input Gamma - sets the texture image gamma correction.<br />

Bump Texture<br />

Use Structure - activates a procedural bump structure.<br />

Use Texture - loads an image texture for the bump channel. The image will be used as a<br />

pattern on the surfaces. Read MaterialEditor -> Textures for texture placement.<br />

Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.<br />

Repeat - the texture will be repeated in all directions.<br />

Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on every<br />

repetition.<br />

Decal - the texture will not be repeated.<br />

Clamp - not the whole texture will be repeated. Only the last pixel of the texture will be<br />

repeated.<br />

Anisotrophy - sets the texture filter quality for the image texture. Value 1 is lowest quality.<br />

Value 16 is highest quality.<br />

Parallax Intensity - sets the parallax shift interpretation of the bump image texture.<br />

Bump Intensity - sets the bump intensity interpretation of the bump image texture.<br />

Structure Size - sets the structure size when the procedural bump structure is activated.<br />

Bump Type - sets the bump type. In OpenGL mode the bump mapping can be drawn as bump<br />

map or as displacement map. In Raytracing rendering mode only bump mapping is supported.<br />

Noise Quality - sets the procedural bump structure texture quality.<br />

Incandescence Settings - the incandescence defines the shader`s self-illumination behavior.<br />

Incandescence Color - sets the self-illumination color.<br />

Incandescence Intensity - sets the self-illumination intensity.<br />

Use Texture - loads an image texture, which defines the self-illumination area and intensity.<br />

Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.<br />

Repeat - the texture will be repeated in all directions.<br />

Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on every<br />

repetition.<br />

Decal - the texture will not be repeated.<br />

Clamp - not the whole texture will be repeated. Only the last pixel of the texture will be<br />

repeated.<br />

Anisotrophy - sets the texture filter quality for the image texture. Value 1 is lowest quality.<br />

Value 16 is highest quality.

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