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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Using <strong>VR</strong>ED <strong>Professional</strong> > Preferences > Import > Tesselation<br />

Tesselation<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Interface<br />

Terminal<br />

Script Editor<br />

Navigation in Renderview<br />

Selection<br />

Transform<br />

Node attributes<br />

Preferences<br />

Camera<br />

Cluster Client<br />

Devices<br />

Export<br />

FileIO<br />

FinalRenderPass<br />

Import<br />

CAD<br />

Tesselation<br />

Main Window<br />

Material Library<br />

Navigator<br />

Plugins<br />

Postprocessing<br />

Render Options<br />

Render Quality Settings<br />

Script<br />

Selection<br />

Temperature Simulation<br />

Transform<br />

WebInterface<br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Search<br />

Send Question<br />

Tessellation<br />

Tessellation - Quality<br />

Tolerance - sets the maximum triangle<br />

aberration for tessellation from the b-<br />

splines.<br />

If there are further tessellation<br />

tolerances added, then there will be an<br />

LOD node generated for each imported<br />

file. The tolerance values will define the<br />

tessellation aberration for each LOD<br />

nodes child. The amount of children is<br />

defined by the amount of tolerance<br />

values.<br />

With the Add and Remove button,<br />

tessellation values can be added or<br />

removed.<br />

Offset factor - sets the offset for the following tessellation tolerance value<br />

depending on the previously created.<br />

Topology<br />

Create new - Rebuilds a completely new geometry based on the imported b-<br />

splines.<br />

Reuse existing if any - Refines the geometry according to the set tessellation<br />

settings. The new tessellation is based on the currently set tessellation in the<br />

imported data, if there is already a tessellation existing.<br />

No topology - does not tessellate geometries.<br />

Tolerance - aberration of the tessellated geometries from the b-splines.<br />

Check Orientation - ensures that normals of seamless patches are oriented to<br />

the same direction.

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