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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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IBL Quality - sets the Sampling Quality of the light samples which are casted<br />

from the currently used SphereEnvironmentMaterial. Only active when "Use<br />

Material Settings" is selected.<br />

Environment Settings - sets the environment settings for HDRI lighting.<br />

Environment - Click Right Mouse Button to select the HDR - Image that should be used as<br />

light source. Read SphereEnvironmentMaterial.<br />

Lighting Mode - the lighting mode menu sets which light model will be used for the shader.<br />

There are five different lighting models.<br />

IBL + Indirect + OpenGL - the shader will be affected by the HDR image, by the pre-calculated<br />

or interactive Global Illumination rendering and by the direct light sources placed in the scene.<br />

IBL + Indirect - the shader will be affected by the HDR Image and by the pre-calculated or<br />

interactive Global Illumination rendering.<br />

IBL + OpenGL - the shader will be affected by the HDR Image and the direct light sources<br />

placed in the scene.<br />

IBL - only the HDR Image will affect the shader.<br />

OpenGL - only direct light sources placed in the scene will affect the shader.

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