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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Using <strong>VR</strong>ED <strong>Professional</strong> > Preferences > FileIO > OSB / VPB<br />

OSB / VPB<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Interface<br />

Terminal<br />

Script Editor<br />

Navigation in Renderview<br />

Selection<br />

Transform<br />

Node attributes<br />

Preferences<br />

Camera<br />

Cluster Client<br />

Devices<br />

Export<br />

FileIO<br />

Options<br />

Texture search paths<br />

FHS<br />

Maya<br />

OSB / VPB<br />

Rhino<br />

SLP<br />

STL<br />

WRL<br />

FinalRenderPass<br />

Import<br />

Main Window<br />

Material Library<br />

Navigator<br />

Plugins<br />

Postprocessing<br />

Render Options<br />

Render Quality Settings<br />

Script<br />

Selection<br />

Temperature Simulation<br />

Transform<br />

WebInterface<br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Search<br />

Send Question<br />

OSB / VPB<br />

Writer<br />

File compression - <strong>VR</strong>ED files can be<br />

saved with file compression. This helps<br />

reducing the needed disc space for the<br />

file. With the file compression option the<br />

quality of file compression can be<br />

defined.There are three options:<br />

No file compression - Does not<br />

compress files, which results in<br />

larger <strong>VR</strong>ED files and short<br />

saving and loading times.<br />

Fast file compression - Does<br />

compress files, which results in<br />

smaller file sizes. Saving and<br />

loading time will be longer.<br />

Best file compression - Does compress the data into very small<br />

files, which saves a lot of disc space. Saving and loading files<br />

takes longer.<br />

Inline Textures - Inline all textures used in the scene into the file.<br />

Texture Compression Type - Defines the quality in which inline textures will be embedded.<br />

None - Keeps all textures in their native file format and quality.<br />

Lossless - All textures will be compressed lossless.<br />

Lossy - All textures will be compressed to the smallest possible size, with losses taken in<br />

account.<br />

The user can set the quality in the quality tab.<br />

Quality - Sets the quality for the texture compression.<br />

Reader<br />

Checksum test - The checksum test ensures that the whole file was successfully<br />

read after loading into <strong>VR</strong>ED. The checksum test causes long file loading times.

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