24.12.2014 Views

PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>VR</strong>ED Documentation<br />

You are here: Modules > Animation Tab > Curve Editor<br />

Curve Editor<br />

CurveEditor - The CurveEditor allows the user to<br />

create and modify animations. Select the object to be<br />

animated. Scrubbing through the CurveEditor`s<br />

Timeline the RenderView will render the playback<br />

settings defined in the CurveEditor, including Motion<br />

Blur settings, FOV and others.<br />

Buttons Tab<br />

Key All - creates a key at the current<br />

frame for all object attributes listed in<br />

the CurveEditor`s scenegraph.<br />

Key Sel - creates a key at the current frame for the selected attributes in the<br />

CurveEditor`s scenegraph.<br />

Conv Key - creates a keyframe for all parametrs at the time position with the<br />

existing spline values.<br />

Move - Left Mouse Drag to moves selected keys. Keys can be moved in<br />

horizontal and vertical direction.<br />

Press CTL+Y to lock the key movement to the vertical axis.<br />

Moving a key on the vertical axis changes the attributes value.<br />

Press CTL+X to lock the key movement to the horizontal axis.<br />

Moving a key on the horizontal axis changes the key`s frame time.<br />

Ins - inserts a key at a specific position and value. To insert a key press Left<br />

Mouse button. Keys can be inserted when only a single parameter is selected.<br />

Del - deletes a key. To delete keys, press Left Mouse bottom.<br />

Block - a Block is a bin, in which animations can be stored. When a animation is<br />

created it can be stored in a Block. It can be accessed and edited at any time<br />

later. Furthermore Blocks can be used in the ClipEditor to arrange more complex<br />

animations. All objects can have an unlimited amount of Blocks. Each Block has<br />

the length of the first keyframe position to the last keyframe position. When a<br />

Block is selected the keyed animation curves will be drawn in the CurvesGraph.<br />

To create an Animation Block press the Block button.<br />

Curve Tangents - Tangents describe the entry and exit of curve segments from<br />

a key. This menu operates on the shape of curve segments around selected<br />

keys.<br />

Constant<br />

Specifying a stepped tangent creates an animation curve whose out tangent is a<br />

flat curve.<br />

The curve segment is flat (horizontal), so the value changes at the key without<br />

gradation.<br />

Linear<br />

Specifying a linear tangent creates an animation curve as a straight line joining<br />

two keys. If the in and out tangent is linear, the curve segment before and<br />

behind the key is a straight line.<br />

Flat<br />

Sets the in and out tangents of the key to be horizontal (with a slope of 0<br />

degrees). When a ball reaches its ascent, it hangs in the air for a brief time

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!