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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Appearance Tab > Geometry Editor > Tesselation<br />

Tesselation<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Terminal<br />

Material Editor<br />

Variants<br />

Clip Maker<br />

Analyzer Tab<br />

Animation Tab<br />

Appearance Tab<br />

Ambient Occlusion<br />

Geometry Editor<br />

Normals<br />

Tesselation<br />

Decore<br />

Light Editor<br />

Info Tab<br />

Rendering Tab<br />

Tracking Tab<br />

Variants Tab<br />

Search<br />

Send Question<br />

Tesselation<br />

The tessellation tab provides the functionality for<br />

retessellation of surface (NURBS) data in the Scene.<br />

Tolerance - The tolerance value defines<br />

the maximum approximation for<br />

smoothness of tessellated geometry.<br />

The lower the vaule, the smoother the<br />

result and the higher the polygon count.<br />

Re-Tesselate - Re-tesselates the<br />

object regarding the tolerance value.<br />

Convert to convex primitives -<br />

Converts non-convex primitives to<br />

convex primitives.

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