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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Rendering Tab > Renderlayer<br />

Renderlayer<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Terminal<br />

Material Editor<br />

Variants<br />

Clip Maker<br />

Analyzer Tab<br />

Animation Tab<br />

Appearance Tab<br />

Info Tab<br />

Rendering Tab<br />

Cluster<br />

FinalRenderPass<br />

Postprocesing<br />

Render Quality Settings<br />

Renderlayer<br />

Tracking Tab<br />

Variants Tab<br />

Search<br />

Send Question<br />

The RenderLayer module offers features to set special<br />

attributes to objects,<br />

Layer:<br />

Sets the Name of the Layer<br />

Visibility:<br />

Sets the attribute for the Color and Alpha<br />

Channel. If this attribute is set to OFF objects<br />

won't be rendered at all<br />

Visible in Alpha:<br />

Sets the attribute for the Alpha Channel. If this attribute is set to OFF objects won't be<br />

rendered in the Alpha Channel. This is the way to produce cutouts.<br />

Primary Visibility:<br />

Sets the attribute for the Color Channel. If this attribute is set to OFF objects won't be<br />

rendered in the Color Channel.<br />

Visible in Reflections:<br />

Sets the attribute for the Reflection. If this attribute is set to OFF objects won't be visible in<br />

reflections<br />

Visible in Refractions:<br />

Sets the attribute for Refcractions. If this attribute is set to OFF objects won't be visible in<br />

refractions.<br />

Cast Shadows:<br />

Sets the attribute for casting shadows. If the attribute is set to OFF objects won't cast<br />

shadows.<br />

Using RenderLayer:<br />

Right mouse context menu --> Create Layer: Creates a new empty Render Layer<br />

Right mouse context menu --> rename: Renames Render Layer<br />

Right mouse context menu --> Delete: Deletes Render Layer<br />

Right mouse context menu --> Move Up: Moves a Render Layer one position up in the<br />

Stack<br />

Right mouse context menu --> Move Down: Moves a Render Layer one position down in<br />

the Stack<br />

Right mouse context menu --> Apply Attributes to All: Sets RenderLayer attributes to all<br />

objects in one Layer<br />

Right mouse context menu --> Add selected Nodes: Adds seleted objects from the<br />

scenegraph to selected RenderLayer<br />

Right mouse context menu --> Cleanup: Removes non existing objects from RenderLayers

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