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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Appearance Tab > Geometry Editor > Tesselation<br />

Tesselation<br />

Tesselation<br />

The tessellation tab provides the functionality for<br />

retessellation of surface (NURBS) data in the Scene.<br />

The tolerance value defines the maximum<br />

approximation for smoothness of tessellated<br />

geometry. The lower the vaule, the smoother the<br />

result and the higher the polygon count.<br />

Convert to convex primitives:<br />

Converts non-convex primitives to convex primitives.

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