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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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vrFade.vrFade: vrFade fades the alpha values of objects below the specified<br />

node from opaque to full transparency in the first cycle.<br />

vrInterpolator.vrInterpolator: Transforms objects<br />

vrJoystick.vrJoystick: Joystick device handler<br />

vrKey.vrKey: The key class is used to define functionality to be called on key<br />

presses.<br />

vrMenu.vrMenu: Creates 3d menues and windows<br />

vrMoviePlayer2.vrMoviePlayer2: Maps a movie on a node<br />

vrOde.vrOde: Creates a physics simulation based on ode, this is just a<br />

demonstation no yet really useable.<br />

vrParticle.vrParticle: Particle simulation this is just an demonstrator<br />

vrParticle2.vrParticle2: Particles simulation<br />

vrSwitch.vrSwitch: Switches visibility of objects.<br />

vrTimer.vrTimer: The timer class is responsible to call time based functionality.<br />

vrTracking.vrTrackerSensor: The vrTrackerSensor class is the base class for all<br />

sensors like bodies, buttons and dials.<br />

vrTracking.vrTrackerAnalog: The vrTrackerAnalog class is a proxy class to access<br />

a tracking analog as defined in the Tracking GUI module.<br />

vrTracking.vrTrackerBody: The vrTrackerBody class is a proxy class to access a<br />

tracking body as defined in the Tracking GUI module.<br />

vrTracking.vrTrackerButton: The vrTrackerButton class is a proxy class to access<br />

a tracking button as defined in the Tracking GUI module.<br />

vrTracking.vrTrackerDial: The vrTrackerDial class is a proxy class to access a<br />

tracking dial as defined in the Tracking GUI module.<br />

vrVideoGrab.vrVideoGrab: Maps a video stream from a tv card or webcam on a<br />

node.<br />

vrViewPoint.vrViewPoint: Creates a event if specified viewpoint is reached<br />

vrVirtualEye.vrVirtualEye: Creates a virtual camera and maps the output on a<br />

node<br />

vrWater.vrWater: Just a kind of water cube demonstrator<br />

vrWidget.vrWidget: Create a qt gui from a type or a ui xml file<br />

vrFieldAccess.vrFieldAccess: The vrFieldAccess class offers access to any kind of<br />

data (fields) inside the scenegraph (regardless if it is a node, a geometry,<br />

material etc.) You get access to the fieldpointer within the materials or nodes via<br />

the fields()-method.<br />

vrQObject.vrQObject: A wrapper class for the qt object A wrapper class for the<br />

qt object.<br />

vrInterpolator.vrSlide<br />

vrInterpolator.vrRotationAxisSlide<br />

vrInterpolator.vrRotationSlide<br />

vrInterpolator.vrScaleSlide<br />

vrInterpolator.vrTranslationSlide<br />

__builtin__.type: type(object) -> the object's type type(name, bases, dict) -> a<br />

new type<br />

Changes<br />

Opens the Changes window. In the Changes window all version changes are<br />

listed.<br />

GL Info

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