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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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Face and vertext normals are inconsistent. The face<br />

normal faces towards the camera direction and the<br />

vertex normal faces away from the camera direction.<br />

Swap normals:<br />

Face:<br />

Swaps the direction of face normals of the selected geometry.<br />

Vertex:<br />

Swaps the direction of vertex normals of the selected geometry.<br />

Face and Vertex:<br />

Swaps the direction of vertex and face normals of the selected geometry.<br />

Length:<br />

Normalize Normals:<br />

Normalizes the length of face and vertex normals to a value of 1. This represents the length of the unit<br />

vector.<br />

Special:<br />

Swap only mirrored geometry normals:<br />

Swaps the face- and vertex normals of instanced geometry.<br />

Swap only non-mirrored geometry normals:<br />

Swaps the face- and vertex normals of non-instanced geometry<br />

Adjacency Selection:<br />

The crease angle value defines the maximum degree of face normals of a triangle.<br />

With this function, all triangles will be selected, which have a less tolerance to their neighbor triangles lower<br />

than the entered degree value. This function can be used to seperate multiple merged component parts of<br />

one mesh.<br />

Examples<br />

Crease angle 15°

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