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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Appearance Tab > Light Editor<br />

Light Editor<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Terminal<br />

Material Editor<br />

Variants<br />

Clip Maker<br />

Analyzer Tab<br />

Animation Tab<br />

Appearance Tab<br />

Ambient Occlusion<br />

Geometry Editor<br />

Light Editor<br />

Info Tab<br />

Rendering Tab<br />

Tracking Tab<br />

Variants Tab<br />

Search<br />

Send Question<br />

The LightEditor provides all functionalities for creating<br />

an manipulating all available light sources. Per default<br />

the headlight is the only light source. It will be<br />

automatically disabled if new light sources are<br />

created. Three different light types are available :<br />

Directional Light<br />

A directional light has no origin. It is an<br />

infinite light with one direction. It is<br />

often used to simulate outdoor lighting<br />

like sunlight,<br />

Spotlight<br />

A spotlight is the most common light source to light a scene. It is a directional<br />

light with an origin and has a cone angle which defines the hard lit areas and a<br />

penumbra angle which defines the soft lit areas.<br />

Point Light<br />

A Point light is a non direction light with a point as an origin. Light is emitted to<br />

all directions.<br />

Common parameters<br />

Object<br />

Name - Sets the name for the selected light<br />

Type - Changes the light source type<br />

Enabled - Enables light source or disables it.<br />

Local lighting - Activating this feature provides light sources to function as a<br />

local light. Only geometry inside the light source node will be lit. This enables<br />

the user to set a more sophisticated lighting of the scene.<br />

Visualization<br />

Show all lights - Unhides all available light source geometries in the scene for<br />

visual feedback and interactive transformation actions like scale, rotate and<br />

translate.<br />

Hide all lights - Hides all available light source geometries in the scene.<br />

Color<br />

Scale - Scales the light source geometry in the Scene for better visual<br />

feedback.<br />

Ambient - Defines the ambient color of a light. This is the color in the dark<br />

areas of an object. This is usually the color where no light is received.<br />

Diffuse - Diffuse color is the color of the light of a diffuse reflection (the type of<br />

reflection that is characteristic of light reflected from a dull, non-shiny surface).<br />

A diffuse color attribute specifies the color of the light diffusely reflected by the<br />

objects to which it is assigned.<br />

Specular - Specular color is the color of the light on shiny surfaces.<br />

Intensity - Changes the light intensity. Higher values result in brighter lighting.<br />

Shadow<br />

Intensity - Changes the intensity of casted Shadows.

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