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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Tire Material<br />

Tire Material<br />

Tire Material - creates a Truelight Tire Material. The<br />

Tire Material is especially designed to quickly texture<br />

tires and give them a rubber shading.<br />

Diffuse Color - sets the shader´s diffuse<br />

reflection color. This is the color the shader will<br />

adopt, when the light reflection of the surface<br />

is spread to a brought range of directions.<br />

Specular Color - sets the shader´s color for<br />

specular reflection.<br />

Specular reflection behavior is described by the<br />

law of reflection which states that the direction<br />

of incoming light (the incident ray), and the<br />

direction of outgoing light reflected (the<br />

reflected ray) make the same angle with<br />

respect to the surface normal, thus the angle of<br />

incidence equals the angle of reflection.<br />

Roughness - the Roughness parameter defines<br />

the amount of diffuse reflection and, its<br />

complement specular reflection. The higher the<br />

roughness value, the more diffuse reflection<br />

will be rendered.<br />

Reflectivity - Sets the material´s reflectivity<br />

intensity.<br />

Color Texture<br />

Use Marking - loads an image texture which will be applied to the tire`s sides<br />

for the diffuse color channel. The image will be used as a pattern on the<br />

surface`s sides.<br />

Use Profile - loads an image texture which will be applied as the tire´s profile<br />

for the diffuse color channel. The image will be used as a pattern on the surface<br />

´s middle.<br />

Use Alpha Channel - uses the alpha channel of the image texture if it has an<br />

alpha channel embedded.<br />

Input Gamma - sets the texture image gamma correction.<br />

Specular Texture<br />

Use Marking - loads an image texture which will be applied to the tire´s sides<br />

for the specular channel. The image will be used as a specular pattern on the<br />

surface´s sides.<br />

Use Profile - loads an image texture which will be applied as the tire`s profile<br />

for the specular channel. The image will be used as a pattern on the surface´s<br />

middle.<br />

Input Gamma - sets the texture image gamma correction.<br />

Bump Texture<br />

Use Marking - loads an image texture which will be applied to the tire´s sides<br />

for the bump channel. The image will be used as a bump pattern on the surface<br />

´s sides.<br />

Use Profile - loads an image texture which will be applied as the tire´s profile

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