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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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vrParticle2<br />

vrQObject<br />

vrRoute<br />

vrSHLChunkPtr<br />

vrScenegraph: The vrScenegraph class contains all necessary functions to work<br />

in a scenegraph system.<br />

vrScript<br />

vrSwitch<br />

vrTextureChunkPtr<br />

vrTimer: Contains the functionality to receive timer events.<br />

vrTracking: Contains the functions to use the tracking module and to access<br />

various sensors, like buttons, bodies and dials.<br />

vrVariantSets: Contains the functionality to switch between defined variants of a<br />

model.<br />

vrVideoGrab<br />

vrViewPoint<br />

vrViewPoints: Contains the functionality to define/use viewpoints.<br />

vrVirtualEye<br />

vrWater<br />

vrWidget<br />

Class Hierarchy<br />

__builtin__.object: The most base type<br />

None.instance<br />

vrOSGWidget.Color3f<br />

vrFieldAccess.FieldContainerPtr<br />

vrImagePtr.ImagePtr<br />

vrImagePtr.vrImagePtr: A wrapper class for the OpenSG ImagePtr<br />

vrMaterialPtr.MaterialPtr<br />

vrMaterialPtr.vrMaterialPtr: A wrapper class for the OpenSG MaterialPtr<br />

vrNodePtr.NodePtr<br />

vrNodePtr.vrNodePtr: The NodePtr class is python representation of a node<br />

within the scenegraph.<br />

vrOSGWidget.Pnt3f<br />

vrSHLChunkPtr.SHLChunkPtr<br />

vrSHLChunkPtr.vrSHLChunkPtr: The SHLChunkPtr class provides direct access to<br />

all data of an OpenGL Shader Chunkr<br />

vrChunkPtr.StateChunkPtr<br />

vrChunkPtr.vrChunkPtr: The StateChunkPtr is the base class for access to every<br />

chunk of a material.<br />

vrTextureChunkPtr.TextureChunkPtr<br />

vrTextureChunkPtr.vrTextureChunkPtr: A wrapper class for the OpenSG<br />

TextureChunkPtr<br />

vrOSGWidget.Vec3f<br />

vrAEBase.vrAEBase: Base class for all actions and events<br />

vrARTracking.vrARTSensor<br />

vrCollision.vrCollision: Collision detection

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