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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Triplanar Reflective Material<br />

Triplanar Reflective Material<br />

Reflective Triplanar Material - creates a Truelight<br />

Reflective Triplanar Material. The Reflective Triplanar<br />

Material is suitable to simulate shiny and glossy<br />

plastic and comparable surfaces. All surfaces finished<br />

with a clearcoat can be perfectly visualized using this<br />

shader.<br />

Diffuse Color - sets the shader´s diffuse<br />

reflection color. This is the color the shader will<br />

adopt, when the light reflection of the surface<br />

is spread to a brought range of directions.<br />

Specular Color - sets the shader´s color for<br />

specular reflection.<br />

Specular reflection behavior is described by the<br />

law of reflection which states that the direction<br />

of incoming light (the incident ray), and the<br />

direction of outgoing light reflected (the<br />

reflected ray) make the same angle with<br />

respect to the surface normal, thus the angle of<br />

incidence equals the angle of reflection.<br />

Reflectivity - sets the clearcoat reflection<br />

intensity.<br />

Triplanar Settings - the triplanar settings<br />

define how the texture will be placed on the<br />

surface and how the planar projection will be<br />

blended at the edges.<br />

Edge Blend - sets the range how far the planar projection will be blended into<br />

each other.<br />

Uniform Repeat - synchronizes the repetition value for all projection axis'.<br />

X Repeat U, X Repeat V, Y Repeat U, Y Repeat V, Z Repeat U, Z Repeat V - sets<br />

the repetition value of the u and v axis for each projection direction.<br />

X Rotate, Y Rotate, Z Rotate - sets the projection orientation.<br />

Color Texture<br />

Use Texture - loads an image texture for the diffuse color channel. The image<br />

will be used as a pattern on the surfaces.<br />

Anisotrophy - sets the texture filter quality for the image texture. 1 is lowest<br />

quality. 16 is highest quality.<br />

Input Gamma - sets the texture image gamma correction.<br />

Specular Texture<br />

Use Texture - loads an image texture for the specular color channel. The image<br />

will be used as a pattern on the surfaces.<br />

Anisotrophy - sets the texture filter quality for the image texture. Value1 is<br />

lowest quality. Value 16 is highest quality.<br />

Input Gamma - sets the texture image gamma correction.<br />

Bump Texture<br />

Use Structure - activates a procedural bump structure.

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