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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Scenegraph > Scenegraph Menu > Create > Transform3D<br />

Transform3D<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Scenegraph Menu<br />

Create<br />

Group<br />

Material Group<br />

Transform<br />

Transform3D<br />

Billboard<br />

Switch<br />

SwitchComponentTransform<br />

StereoSwitch<br />

Hostswitch<br />

DistanceLOD<br />

Directional Light<br />

Point Light<br />

Spot Light<br />

Sound<br />

Sound Obstructor<br />

Clip Plane<br />

Custom<br />

Edit<br />

Convert to<br />

Additional Options<br />

Modules<br />

Search<br />

Send Question<br />

Transform3D - creates a Transform3D node.<br />

A Transform3D node represents a range of<br />

transformation matrixes. Each matrix holds a specific<br />

transformation type. So there are three different<br />

matrixes for transformation, rotation and scale. When<br />

an object is transformed in <strong>VR</strong>ED and it has<br />

no Transform3D node at that time, a Transform3D<br />

node will be created automatically.

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