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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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Use Alpha Channel - uses the alpha channel of the image texture if it has an<br />

alpha channel embedded.<br />

Repeat mode - sets the repeat mode of the texture. There are four modes,<br />

which can be set.<br />

Repeat - the texture will be repeated in all directions.<br />

Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on<br />

every repetition.<br />

Decal - the texture will not be repeated.<br />

Clamp - not the whole texture will be repeated. Only the last pixel of the texture<br />

will be repeated.<br />

Anisotrophy - sets the texture filter quality for the image texture. 1 is lowest<br />

quality. 16 is highest quality.<br />

Input Gamma - sets the texture image gamma correction.<br />

Specular Texture<br />

Use Texture - loads an image texture for the specular color channel. The image<br />

will be used as a pattern on the surfaces. Read MaterialEditor -> Textures<br />

for texture placement.<br />

Repeat mode - sets the repeat mode of the texture. There are four modes,<br />

which can be set.<br />

Repeat - the texture will be repeated in all directions.<br />

Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on<br />

every repetition.<br />

Decal - the texture will not be repeated.<br />

Clamp - not the whole texture will be repeated. Only the last pixel of the texture<br />

will be repeated.<br />

Anisotrophy - sets the texture filter quality for the image texture. Value1 is<br />

lowest quality. Value 16 is highest quality.<br />

Input Gamma - sets the texture image gamma correction.<br />

Bump Texture<br />

Use Structure - activates a procedural bump structure.<br />

Use Texture - loads an image texture for the bump channel. The image will be<br />

used as a pattern on the surfaces. Read MaterialEditor -> Textures for<br />

texture placement.<br />

Repeat mode - sets the repeat mode of the texture. There are four modes,<br />

which can be set.<br />

Repeat - the texture will be repeated in all directions.<br />

Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on<br />

every repetition.<br />

Decal - the texture will not be repeated.<br />

Clamp - not the whole texture will be repeated. Only the last pixel of the texture<br />

will be repeated.<br />

Anisotrophy - sets the texture filter quality for the image texture. Value 1 is<br />

lowest quality. Value 16 is highest quality.<br />

Parallax Intensity - sets the parallax shift interpretation of the bump image<br />

texture.<br />

Bump Intensity - sets the bump intensity interpretation of the bump image<br />

texture.<br />

Structure Size - sets the structure size when the procedural bump structure is<br />

activated.<br />

Bump Type - sets the bump type. In OpenGL mode the bump mapping can be<br />

drawn as bump map or as displacement map. In Raytracing rendering mode only<br />

bump mapping is supported.

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