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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Scenegraph > Scenegraph Menu > Edit > Optimize<br />

Optimize<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Scenegraph Menu<br />

Create<br />

Edit<br />

Rename<br />

Delete<br />

Filter<br />

Copy<br />

Cut<br />

Paste<br />

Paste clone<br />

Clone<br />

Unshare<br />

Merge geometry<br />

Split geometry<br />

Split geometry in triangles<br />

Unsplit geometries with one<br />

triangle<br />

Subdivide geometry<br />

Group by material<br />

Group selection<br />

Optimize<br />

Optimize execute<br />

Convert to<br />

Additional Options<br />

Modules<br />

Search<br />

Send Question<br />

Optimize - opens the Optimize menu. The optimize<br />

functions help optimizing the scene and thereby<br />

raising the render performance. All optimization<br />

processes will be applied to the selected nodes and<br />

their children<br />

Filter<br />

Remove Points - removes all points.<br />

Remove Lines -removes all lines.<br />

Remove LODs (keep best quality)- removes<br />

all DistanceLOD nodes and keeps the first child.<br />

Remove LODs (keep lowest quality) -removes all DistanceLOD nodes and keeps the last<br />

child.<br />

Remove Switches - removes all Switch nodes.<br />

Remove degenerated polygons - removes all polygon nodes which cannot be drwan.<br />

Remove Vertex normals - removes all vertex normals.<br />

Remove Vertex Color #1 - removes all first vertex color information.<br />

Remove Vertex Color #2 - removes all second vertex color information.<br />

Remove Texturecoordinates #1 - #8 - each object node can have up to eight Texture UV<br />

sets. Each of them can be deleted separately from each other.<br />

Remove MaterialGroup nodes with no children - removes empty MaterialGroup nodes.<br />

Remove empty Geometry nodes - deletes empty geometry nodes.<br />

Remove identity Transform - removes identity Transform nodes.<br />

Remove invalid Texturecoordinates - deletes invalid texture coordinates.<br />

Flush/Unflush<br />

Flush Transformation nodes (adjust face normals) - converts Transform nodes to Group<br />

nodes and adjusts the face normals appropriate.<br />

Flush Transform nodes - converts Transform nodes to Group nodes.<br />

Flush MaterialGroup nodes - deletes MaterialGroup nodes.<br />

Flush Textgens - deletes texture uv layouts.<br />

Share<br />

Geometries - references duplicated and mirrored geometries.<br />

GeometryProperties - references duplicated geometry properties.<br />

Materials - references duplicated materials.<br />

Textures - references duplicated textures.<br />

BlendChunks - references duplicated BlendChunks.<br />

Optimization

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