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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Scenegraph > Scenegraph Menu > Create > Material Group<br />

Material Group<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Scenegraph Menu<br />

Create<br />

Group<br />

Material Group<br />

Transform<br />

Transform3D<br />

Billboard<br />

Switch<br />

SwitchComponentTransform<br />

StereoSwitch<br />

Hostswitch<br />

DistanceLOD<br />

Directional Light<br />

Point Light<br />

Spot Light<br />

Sound<br />

Sound Obstructor<br />

Clip Plane<br />

Custom<br />

Edit<br />

Convert to<br />

Additional Options<br />

Modules<br />

Search<br />

Send Question<br />

Materialgroup - creates a Materialgroup node. All<br />

nodes, which are children of a Materialgroup node,<br />

will receive a material override flag. Even though they<br />

will keep their initial material assignment, as soon<br />

they become children of the Materialgroup node, they<br />

will be shaded in the RenderView with the<br />

Materialgroup`s material assignment.

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