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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Appearance Tab > Geometry Editor > Decore<br />

Decore<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Terminal<br />

Material Editor<br />

Variants<br />

Clip Maker<br />

Analyzer Tab<br />

Animation Tab<br />

Appearance Tab<br />

Ambient Occlusion<br />

Geometry Editor<br />

Normals<br />

Tesselation<br />

Decore<br />

Light Editor<br />

Info Tab<br />

Rendering Tab<br />

Tracking Tab<br />

Variants Tab<br />

Search<br />

Send Question<br />

Decore<br />

The decore function removes geometry<br />

inside other geometry. Scews and<br />

mountings inside a door covering for<br />

example ,will be removed after applying<br />

this function. The virtual camera flies<br />

around the selected Object, takes<br />

screenshots and removes all non visible<br />

geometry.<br />

Quality<br />

Resolution - The<br />

resolution defines the the<br />

resolution of the taken<br />

screenshots. The higher<br />

the value, the more<br />

precise the result.<br />

Steps - The steps define<br />

the amount of taken<br />

screenshots. The higher<br />

the value, the more<br />

precise the result.<br />

Important: Changing<br />

the values may result<br />

in longer calculation<br />

times.<br />

Normals<br />

Correct wrong normals<br />

- Faulty normals will be<br />

corrected.<br />

Removal<br />

Disabled - Nothing will<br />

be removed.<br />

Object level - Hidden<br />

objects will be completely<br />

removed.<br />

Polygon level - Hidden<br />

polygons will be<br />

completely removed.<br />

Start decore - Starts the decore<br />

process.

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