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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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Key All - creates a key at the current frame for all object attributes listed in the<br />

CurveEditor´s scenegraph.<br />

Key Selected - creates a key at the current frame for the selected attributes in<br />

the CurveEditor´s scenegraph.<br />

Block Animation - creates an animation Block. A Block is a bin, in which<br />

animations can be stored. When a animation is created it can be stored in a<br />

Block. It can be accessed and edited at any time later. Furthermore Blocks can<br />

be used in the ClipEditor to arrange more complex animations. All objects can<br />

have an unlimited amount of Blocks. Each Block has the length of the first<br />

keyframe position to the last keyframe position. When a Block is selected the<br />

keyed animation curves will be drawn in the CurvesGraph.<br />

Clear - clears the CurveEditor´s scenegraph.<br />

AnimationBlocks - lists all AnimationBlocks in the scene. Select a animation<br />

Block to show its animation curves.<br />

Right Mouse Click on AnimationBlock - more options can be selected.<br />

Play Block - plays selected AnimationBlock.<br />

Duplicate Block - duplicates selected Block.<br />

Flip Block - reverses selected AnimationBlock´s animation direction.<br />

Delete Block - deletes selected Block.<br />

Active - sets selected Block to active. Each animated object can set one of its<br />

animated blocks at a time active. The last created Block is automatically being<br />

set to active. All Blocks that are set to active will be executed when the "Active<br />

Blocks" time slider is moved. This is independent of which objects is currently<br />

selected.<br />

Deactivate All - deactivates all active Blocks.<br />

Activate Motion Blur - activates motion blur rendering for the AnimationBlock.<br />

Motion Blur is rendered on a per object and animation base in <strong>VR</strong>ED. Only<br />

AnimationBlocks with motion Blur activated will be rendered with motion if<br />

motion blur rendering is activated. Read Animation->Camera ->View<br />

Parameters->Motion Blur.<br />

CurveEditor Timeline - the CurveEditor´s Timeline and the Timeslider is split into two areas,<br />

a top and a bottom area. The top area defines the Timeslider position for the currently drawn<br />

curves in the CurvesGraph, while the bottom Timeslider position sets the time for all Animation<br />

Blocks set to active.<br />

Sliding top Timeslider - currently selected block will be played.<br />

Sliding the bottom Timeslider - all Animation Blocs set to active will be<br />

played.<br />

Start Frame - sets the Timeline´s start frame position.<br />

End Frame - sets the Timeline´s end frame position.<br />

Current Frame - sets the selected key´s frame position.<br />

Value - sets the selected key´s value.<br />

FPS - sets the animation frame rate. The entry value defines the amount of<br />

frames to be used for one second of amination.<br />

Buttons<br />

I - play the top Timeline forwards/ play the bottom Timeline<br />

forward.<br />

>I - set all Timesliders to the next Keyframe of the currently<br />

selected Animation Block.

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