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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Menus and icons tab > Icons tab<br />

Icons tab<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Menus and icons tab<br />

Menus<br />

Icons tab<br />

Scenegraph<br />

Modules<br />

Search<br />

Send Question<br />

File New - Creates a new and empty scene. the current scene will be closed.<br />

File Open -> File --> Open<br />

Add File -> File --> Add<br />

Save File -> File --> Save<br />

Create Snapshot -> File --> Export --> Image<br />

Create Movie -> File --> Export --> Movie<br />

Toggle Simulation - The Toggle Simulation Button disables or activates the <strong>VR</strong>ED<br />

Simulation engine.<br />

Disable rendering - disables rendering in the viewport<br />

Render modes<br />

Vertex/Face Normal Rendering - Activates the Vertex and Face Normal rendering mode. All<br />

objects are rendered with green, blue, gold or magenta shading. Each color gives feedback<br />

about the each normal direction. Only supported in Open GL render modes.<br />

Green --> Face and Vertex Normals are consistent and directing towards the<br />

camera.<br />

Blue --> Face and Vertex Normals are consistent and directing away from the<br />

camera.<br />

Gold --> Face and Vertex Normals are inconsistent. The Face Normals are<br />

directing away from the camera, while the Vertex Normals are directing towards<br />

the camera.<br />

Magenta --> Face and Vertex Normals are inconsistent. The Face Normals are<br />

directing towards the camera, while the Vertex Normals are directing away from<br />

the camera.<br />

Discontinuity Rendering - Activates the discontinuity-rendering mode. The Discontinuity<br />

Rendering mode helps to evaluate surface qualities. Cracks can easily be noticed. Only<br />

supported in Open GL render modes.<br />

Ambient Occlusion Rendering - Activates the Ambient Occlusion rendering mode. The<br />

Ambient Occlusion rendering shows a grayscale rendering, in which the pre-calculated ambient<br />

occlusion can be evaluated. Only supported in Open GL render modes.<br />

Indirect Illumination rendering - Activates the Indirect Illumination rendering mode. The<br />

Indirect Illumination rendering shows a grayscale rendering, in which the pre-calculated<br />

indirect illumination can be evaluated. Only supported in Open GL render modes.<br />

NPR Mode - Activates the Non-Realistic rendering mode. The NPR rendering is an Open GL<br />

render mode, which allows users to render schematic images. The NPR shading supports<br />

outline rendering.<br />

Analytic Low Quality - Activates the Analytic Low Quality rendering mode. The Analytic Low<br />

Quality rendering mode is an Open GL render mode. In this render mode only basic shading<br />

structures are activated and real-time shadows are deactivated. The Analytic Low Quality<br />

rendering ensures high frame rates at a low visual quality. Reflections are disabled.

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