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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Using <strong>VR</strong>ED <strong>Professional</strong> > Preferences > FileIO > Options<br />

Options<br />

New features in <strong>VR</strong>ED<br />

<strong>Professional</strong> <strong>4.2</strong><br />

Getting started<br />

Using <strong>VR</strong>ED <strong>Professional</strong><br />

Interface<br />

Terminal<br />

Script Editor<br />

Navigation in Renderview<br />

Selection<br />

Transform<br />

Node attributes<br />

Preferences<br />

Camera<br />

Cluster Client<br />

Devices<br />

Export<br />

FileIO<br />

Options<br />

Texture search paths<br />

FHS<br />

Maya<br />

OSB / VPB<br />

Rhino<br />

SLP<br />

STL<br />

WRL<br />

FinalRenderPass<br />

Import<br />

Main Window<br />

Material Library<br />

Navigator<br />

Plugins<br />

Postprocessing<br />

Render Options<br />

Render Quality Settings<br />

Script<br />

Selection<br />

Temperature Simulation<br />

Transform<br />

WebInterface<br />

Menus and icons tab<br />

Scenegraph<br />

Modules<br />

Search<br />

Send Question<br />

Options<br />

Verify geometry - ensures during import that<br />

the geometry`s structure is suitable for<br />

rendering.<br />

Optimize geometry - rebuilds geometry<br />

optimized for <strong>VR</strong>ED scenegraph.<br />

Create UberMaterials -<br />

Texture compression<br />

Mode:<br />

None - no texture<br />

compression at any<br />

time<br />

Auto - texture<br />

compression when<br />

texture size<br />

exceeds graphics board memory limit<br />

Always - texture compression for all<br />

loaded textures<br />

Video Memory limit (MB) - Sets the video<br />

memory limit for use with texture compression<br />

tmp path - Path for temporary files

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