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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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5 different Presets are available:<br />

- Preview Quality<br />

- Low Quality<br />

- Medium Quality<br />

- High Quality<br />

- Highest Quality<br />

Override Material Color<br />

Overrides the material color of the occlusion.<br />

Enable Color Bleeding<br />

Color bleeding enables the transfer of color between nearby<br />

objects, caused by the colored reflection of the indirect illumination<br />

option.<br />

color bleeding causes a white wall close to a red wall to appear<br />

pink because it receives red light from the wall.<br />

Number of Indirections - the number of indirections defines how many light<br />

bounces are calculated. The default value is one with means that only one light<br />

bounce is calculated.<br />

Important - Higher values produce better quality but increase the calculation<br />

time.<br />

Subdivision<br />

Subdivision Quality<br />

Enabling the subdivision checkbox causes geometry to be refined<br />

during the Ambient Occlusion calculation process. Additional<br />

vertices are inserted into the meshes. Thus it is possible to get<br />

much more smooth results on the geometry.<br />

2 Presets are available:<br />

- Low Quality<br />

- Medium Quality<br />

- High Quality<br />

Minimum Edge Length - This value defines the threshold of the subdivision. If<br />

the length of an edge between two vertices is below this value it won't be<br />

subdivided and no additional vertices are added.<br />

Intensity Threshold - Sets the threshold the intensity values of two vertices<br />

must exceed, to force a subdivision of the triangle edge.<br />

Caution: Enabling this feature increases calculation time and will also increase<br />

the polygon count of the Scene.<br />

Examples<br />

Settings:<br />

Shadow Quality: Preview Quality<br />

Min Distance: 1<br />

Max Distance: 3000

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