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PI-VR - VRED Professional 4.2 - PI-VR GmbH

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<strong>VR</strong>ED Documentation<br />

You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Carbon Material<br />

Carbon Material<br />

Carbon Material - creates a Truelight Carbon<br />

Material. The Carbon Material simulates carbon<br />

surfaces.<br />

Diffuse Color - sets the shader´s diffuse<br />

reflection color. This is the color the shader will<br />

adopt, when the light reflection of the surface<br />

is spread to a brought range of directions.<br />

Glossy Color - sets the shader´s glossy<br />

reflection color. this is the reflection color for<br />

glossy reflections.<br />

Specular Color - sets the shader´s color for<br />

specular reflection.<br />

Specular reflection behavior is described by the<br />

law of reflection which states that the direction<br />

of incoming light (the incident ray), and the<br />

direction of outgoing light reflected (the<br />

reflected ray) make the same angle with<br />

respect to the surface normal, thus the angle of<br />

incidence equals the angle of reflection.<br />

Roughness - the Roughness parameter defines<br />

the amount of diffuse reflection and, its<br />

complement specular reflection. The higher the<br />

roughness value, the more diffuse reflection<br />

will be rendered.<br />

Reflectivity - Sets the material´s reflectivity intensity.<br />

Carbon Pattern Settings - defines the carbon pattern.<br />

Pattern - there are four different pattern types, according which carbon<br />

structures are usually sewed.<br />

2X2 -<br />

3X1 staircase -<br />

3X1 interleave -<br />

5X1 -<br />

image_01-cabon.png<br />

image_02-cabon.png<br />

image_03-cabon.png<br />

image_04-cabon.png<br />

Pattern Size - sets the carbon structure size.<br />

Pattern Intensity - sets the fissure depth intensity.<br />

Pattern Orientation (Rotate X, Y, Z) - sets the pattern direction on x, y and z<br />

projection direction.<br />

Bump Texture<br />

Use Structure - activates a procedural bump structure.<br />

Bump Intensity - sets the bump intensity interpretation of the bump image<br />

texture.<br />

Structure Size - sets the structure size when the procedural bump structure is<br />

activated.<br />

Noise Quality - sets the procedural bump structure texture quality.

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