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PI-VR - VRED Professional 4.2 - PI-VR GmbH

PI-VR - VRED Professional 4.2 - PI-VR GmbH

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Shadow:<br />

Intensity: Changes the intensity of casted Shadows.<br />

Shadow Quality:<br />

Sets the shadow quality for interactive visual feedback and for final render<br />

quality.<br />

This parameter works only in raytracing mode.<br />

Important: Setting this parameter to high values, increases calculation<br />

time.<br />

Shadow Map Resolution:<br />

Sets the quality for OpenGL shadow maps. Higher values increase the quality.<br />

Position/Direction:<br />

Use Camera: Sets the Light position and direction to the current camera<br />

position snd direction.<br />

Create: Creates a new light source. Three different types are available:<br />

- Directional Light<br />

- Spot Light<br />

- Point Light<br />

Delete: deletes the selected light source<br />

Rename: The user have the possibility to rename light sources.<br />

Change Type: Converts existing light sources to different light source types.<br />

Light specific parameters:<br />

Spotlight:<br />

Cone Angle: It is the angle, in degrees, from one edge of the light's beam to the<br />

opposite edge.<br />

Penumbra Angle: The Penumbra Angle controls the falloff, in degrees, of the<br />

edges of the beam. This can be a positive or negative value.<br />

If it's positive, the falloff will occur from the edge of the light determined by the<br />

cone angle, outward by the penumbra angle. Therefore, if the Cone Angle is set<br />

to 30° and the Penumbra Angle is set to 5°, the light has a total angle of 40° (30<br />

+ 5 + 5 - that is 5 degrees on each side). The beams falloff would begin at 30<br />

degrees and would fall off to an intensity of 0 at 40 degrees.<br />

Light Attenuation: Sets the Falloff of the light intensity.<br />

Three values are available:<br />

- Off (Light intensity of light is constant in relation to the distance<br />

of light)<br />

- Linear (Light intensity decreases linear in relation to the<br />

distance of light)<br />

- Quadratic (Light intensity decreases quadratic in relation to the<br />

distance of light)<br />

Area Light:<br />

Use realistic Falloff: Sets the Falloff behavior of an area light to quadratic.<br />

Size: Sets the area light size in mm. The Bigger the light, the brighter. Sets the<br />

shape to a rectangular area light.<br />

Pointlight:<br />

Light Attenuation: Sets the Falloff of the light intensity.<br />

Three values are available:

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