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e-CAL - e-Coaching et Apprentissage des Langues

The ERASMUS+ project e-CAL presents the result of an analysis of support methods in the case of language learning using web-based Open Educational Resources (OER).

The ERASMUS+ project e-CAL presents the result of an analysis of support methods in the case of language learning using web-based Open Educational Resources (OER).

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e-<strong>Coaching</strong> <strong>et</strong> <strong>Apprentissage</strong> <strong>des</strong> <strong>Langues</strong> /N° de proj<strong>et</strong> : 2015-1-FR01-KA204-015334<br />

Glossary<br />

A few preliminary definitions are given here. The purpose is not to "reinvent the wheel" by explaining<br />

what e-<strong>CAL</strong> partners understand under these terms.<br />

Disadvantaged Learners<br />

The term of disadvantaged persons /learners (DL) has not been clearly defined by appropriate<br />

EC organisations and institutions. Additionally, the term Special Educational Needs has different<br />

meanings in EC countries: in some it covers only persons with disabilities e.g. motoric disabilities,<br />

while in other it include a broader range of learners covering disabilities, difficulties and<br />

disadvantages. Thus, the e-<strong>CAL</strong> partnership defines the project targ<strong>et</strong> group of disadvantaged<br />

learners as follows: learners with disadvantages arising primarily from socio-economic, cultural<br />

and/or linguistic factors e.g. learners with low educational level, unemployed persons,<br />

immigrants, refugees. The educational need is to compensate for the disadvantages attributable<br />

to these factors<br />

148<br />

Dynamic Contents<br />

The term of dynamic contents <strong>des</strong>cribes a trend of online learning. Many language learning courses<br />

use already a s<strong>et</strong> of video clips which include captions in language 1 and language 2 and often a voice<br />

recording functionality. There are examples when learners are involved in the development of the<br />

video clips.<br />

Formal Learning<br />

Learning is intentional, organized and structured. Formal learning opportunities are usually arranged<br />

by institutions, learning activities are guided by a curriculum or other type of formal programme.<br />

Example: the Money Master Game is implemented in the curriculum of the subject.<br />

Free Accessible Resources & Services<br />

The term of free accessible resources & services <strong>des</strong>cribes a trend in online learning. Many providers<br />

offer free access to all or to a defined kind/number of course materials, content modules, videos,<br />

exercises, questionnaires, animations, games <strong>et</strong>c.<br />

Gamification<br />

The term of gamification <strong>des</strong>cribes a trend in online learning. The application of game principles and<br />

approaches can be a way to enhance the engagement, motivation and performance of learners in<br />

particular in case of self-directed language learning.<br />

Informal Learning<br />

Learning is not intentional, it is never organized. Rather than being guided by a rigid curriculum, it is<br />

often thought of experiential and spontaneous. Example: Free Play of the Money Master game by<br />

students outside of school s<strong>et</strong>tings<br />

Mobile learning<br />

The term of mobile learning <strong>des</strong>cribes (ML) a trend of online language learning. The development of<br />

mobile devices and their availability for nearly everybody opened the door to the so-called on<br />

demand learning (everywhere at every time).<br />

Non-formal Learning<br />

Learning may or may not be intentional or arranged by an institution, but is usually organized in some<br />

way, even if it is loosely organized. There are no formal credits granted in non-formal learning<br />

situations. Example: learning activities follow teachers and trainers (“afternoon voluntary “ learning)

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