Uma Arquitetura de Suporte a Interações 3D ... - DCA - Unicamp
Uma Arquitetura de Suporte a Interações 3D ... - DCA - Unicamp
Uma Arquitetura de Suporte a Interações 3D ... - DCA - Unicamp
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
164 REFERÊNCIAS BIBLIOGRÁFICAS<br />
Intel. Intel corporation. http://www.intel.com, April 2007.<br />
John Isidoro, Alex Vlachos, and Chris Brennan. Ren<strong>de</strong>ring ocean water. In Wolfgang Engel, editor,<br />
Direct<strong>3D</strong> Sha<strong>de</strong>rX: Vertex and Pixel Sha<strong>de</strong>r Tips and Tricks. Wordware Publishing, 2002. ISBN<br />
1556220413.<br />
ISO. Iso/iec 7942:1985 information technology – computer graphics – graphical kernel system (gks)<br />
– part 1: Functional <strong>de</strong>scription, part 2: Ndc metafile, part 3: Audit, and part 4: Archive, 1985.<br />
Khronos. The khronos group. http://www.khronos.org, April 2007.<br />
Emmett Kilgariff and Randima Fernando. The geforce 6 series gpu architecture. In Matt Pharr and<br />
Randima Fernando, editors, GPU Gems 2, pages 471–491. Addison-Wesley, 2005.<br />
Felix Kälberer, Konrad Polthier, Ulrich Reitebuch, and Max War<strong>de</strong>tzky. Freelence: Compressing<br />
triangle meshes using geometric information. Technical report, Zuse Institute Berlin, July 2004.<br />
G. Kortun. Reflectance Spectroscopy. Springer-Verlag, New York, NY, USA, 1969.<br />
Venkat Krishnamurthy and Marc Levoy. Fitting smooth surfaces to <strong>de</strong>nse polygon meshes. In Pro-<br />
ceedings of SIGGRAPH 1996, pages 313–324, New York, NY, USA, 1996. ACM Press. ISBN<br />
0-89791-746-4.<br />
Yuri Kryachko. Using vertex texture displacement for realistic water ren<strong>de</strong>ring. In Matt Pharr and<br />
Randima Fernando, editors, GPU Gems 2, chapter 18, pages 283–294. Addison-Wesley, March<br />
2005. ISBN 0321335597.<br />
Carsten Lange and Konrad Polthier. Anisotropic smoothing of point sets. Comput. Ai<strong>de</strong>d Geom. Des.,<br />
22(7):680–692, 2005. ISSN 0167-8396.<br />
Aaron Lefohn. Data formatting and addressing. In SIGGRAPH 2004 GPGPU Course: Effective<br />
GPGPU Programming, Tricks and Traps, August 2004. Presentation sli<strong>de</strong>s.<br />
Eric Lengyel. Mathematics for <strong>3D</strong> Game Programming and Computer Graphics. Charles River<br />
Media, 2 nd edition, November 2003. ISBN 1-584-50277-0.<br />
Eric Lengyel. Bitangent vector – from wolfram mathworld. http://mathworld.wolfram.com/<br />
BitangentVector.html, June 2007.<br />
Erik Lindholm, Mark J. Kilgard, and Henry Moreton. A user-programmable vertex engine. In Pro-<br />
ceedings of SIGGRAPH 2001, pages 149–158, New York, NY, USA, 2001. ACM Press. ISBN<br />
1-58113-374-X.