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Emulator Composite.book - Creative

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5 - Voices & Sample Zones<br />

Region Page<br />

4. Select how you want the new voices to be mapped from the Placement drop-down<br />

menu:<br />

• White Keys maps each voice sequentially to a white key, beginning at the key<br />

selected in the Start at field.<br />

• Chromatic maps each voice sequentially chromatically, beginning at the key<br />

selected in the Start at field.<br />

5. Under Start at, enter the lowermost note where you want placement to start.<br />

6. Click OK.<br />

You should now have new voices, each using the same sample, but different regions. It<br />

might look something like this:<br />

More About Regions<br />

You should remember that if a sample contains loops, selecting a region does not<br />

override these loops; Selecting a region merely determines which portion of a sample is<br />

allowed to play.<br />

However, if you select a region that excludes part of a loop, such as the start or end<br />

point, that loop will not repeat.<br />

Warning: If a region contains only a part of the sample, DO NOT edit the sample in the<br />

Sample Editor (e.g. Time Stretch, Sample Rate Convert, etc.). Doing so will cause region<br />

information to become incorrect. This does not apply if a region contains the entire<br />

sample.<br />

Since regions contain the entire sample by default, this is only a potential issue if you<br />

have created a region. To ensure a region contains an entire sample, you can always<br />

Alt-Click the sample region bar to restore the region to its default setting.<br />

104 <strong>Emulator</strong> X2 Operation Manual

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