04.08.2013 Views

Emulator Composite.book - Creative

Emulator Composite.book - Creative

Emulator Composite.book - Creative

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

11 - From Sample to Preset<br />

SynthSwipe<br />

• If no inputs are listed, make sure E-MU ASIO is selected in the Preferences<br />

dialog, and that the current PatchMix DSP Session contains at least one ASIO<br />

Send.<br />

7. Set your input levels using PatchMix DSP. While playing<br />

your instrument, watch your meters. Adjust the input level<br />

using PatchMix DSP. The signal peaks should illuminate the<br />

yellow area of the meter. The red bar at the very top of the<br />

meter indicates clipping and will stay on after clipping is<br />

detected. Left-click on either red bar to clear the clip<br />

indicator.<br />

8. In the MIDI Parameters section, choose your MIDI output<br />

port and channel. The port should be whatever port you’re<br />

using to connect your computer to your MIDI input on<br />

your instrument. The channel must be whatever channel<br />

your instrument is currently using.<br />

To set the Swipe Parameters<br />

9. Set the Swipe parameters. The following table explains what each parameter means:<br />

Notes<br />

Velocities<br />

Durations<br />

Low and High - set the range of notes that SynthSwipe will sample. To<br />

keep memory and disk usage low, only sample the range that you<br />

actually need.<br />

Interval - sets the distance in semi tones between sampled notes.<br />

For example, setting the low note at C2 and the interval at 7 will<br />

sample C’s and G’s only (G is seven semi tones higher than C).<br />

Low and High - set the lowest and highest velocities SynthSwipe will<br />

record for each note.<br />

Count - sets the number of different velocities each note will be played.<br />

Note: If you set the count at 1, the Low setting is grayed out and the<br />

High setting determines the velocity for each sample.<br />

For example, if you set the low at 20, the high at 120, and the count at<br />

3, SynthSwipe would sample each note at a velocity of 20, 70, and<br />

120.<br />

Key Down - sets how long (in seconds) each note is played.<br />

SynthSwipe defines a region of the same length.<br />

Key Up - sets how long (in seconds) an additional key up region will be<br />

recorded after the key down. This is useful if the instrument you are<br />

sampling has a tail that sounds after you release the key. SynthSwipe<br />

defines a separate region for key up and automatically utilizes this<br />

region when you add your newly recorded samples to a bank.<br />

Pause - sets how long (in seconds) SynthSwipe waits between the end<br />

of the Key Down/Up and the beginning of the next Key Down.<br />

Key Scale Durations - decreases the key up time as the pitch of the<br />

note increases. This is useful for creating a realistic effect when sampling<br />

an instrument that behaves this way, such as an electric piano.<br />

A piano’s higher notes have shorter sustain times than the lower notes.<br />

If you’re sampling a piano, checking this box makes the sampled<br />

instrument sound more realistic.<br />

270 <strong>Emulator</strong> X2 Operation Manual

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!