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Emulator Composite.book - Creative

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9 - Effects<br />

Effects Descriptions<br />

Flanger<br />

A flanger is a very short delay line whose output is mixed back together with the<br />

original sound. Mixing the original and delayed signals results in multiple frequency<br />

cancellations known as a comb filter. Since the flanger is a type of filter, it works best<br />

with harmonically rich sounds.<br />

A low frequency oscillator is included to slowly change the delay time. This creates a<br />

rich, sweeping effect as the notches move up and down across the frequency range. The<br />

amount of feedback deepens the notches, intensifying the effect. You can invert the<br />

feedback signal by choosing a negative feedback value. Inverting the feedback signal<br />

creates peaks in the notch filter and deepens the effect.<br />

Parameter Description<br />

Initial Delay Sets the initial delay of the flanger in .01 millisecond increments.<br />

This parameter allows you to “tune” the flanger to a specific<br />

frequency range. Range: .01ms to 4ms<br />

Depth Sets how much the LFO affects the delay time. Increases the<br />

animation and amount of the flanging effect. Range: 05 to 100%<br />

Rate Sets the speed of the low frequency oscillator which modulates the<br />

delay time of the flanger. Range: .01 Hz to 20Hz<br />

Feedback Controls how much signal is recirculated through the delay line<br />

and increases resonance. Negative values can produce intense<br />

flanging with some signals. Range: -99% to +99%<br />

Through Zero On - Adds a short delay to the original signal to simulate the<br />

classic “through-zero” flanger sound, which was originally created<br />

using two tape recorders.<br />

On (out of phase) - Inverts the phase (180°) and adds a delay<br />

to the original signal producing additional phase cancellation.<br />

If the feedback control is set to zero, complete cancellation occurs<br />

when the flanger goes through zero<br />

Modulation Parameters<br />

Wet/Dry Mix<br />

Depth (Mod)<br />

Rate (Mod)<br />

Feedback<br />

In order to hear a<br />

rich flanging effect, the<br />

original signal must be<br />

mixed in with the flanged<br />

signal. This can be<br />

accomplished using the<br />

Wet/Dry Mix control or<br />

with the Main Send<br />

(when using Aux effects).<br />

234 <strong>Emulator</strong> X2 Operation Manual

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