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Emulator Composite.book - Creative

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7 - Editing a Sample<br />

Looping and Loop Processing<br />

How to Loop a Sample<br />

Looping has gained a reputation for being something of a black art. In actuality, it's<br />

really not that difficult to loop most sounds, especially with all the looping tools<br />

provided by the <strong>Emulator</strong> X.<br />

The Attack portion of the sound is the beginning portion of the waveform. The attack is<br />

usually composed of changing harmonics and is difficult to loop. To get a smooth<br />

sounding loop, move the loop start and end points into a portion of the wave where<br />

the sample looks and sounds repetitive and is steady in amplitude. Changes in<br />

amplitude between the loop start and end points will be heard as sharp clicks or pops.<br />

You don’t want this.<br />

1. Select a sample from the Tree by double-clicking on the sample name or icon.<br />

The Sample Editor window appears. You can also select samples by double-clicking<br />

on the sample name in the Voice Processing window, or by selecting a sample and<br />

choosing “Open Sample”from the Preset menu.<br />

2. Press the Select Loop button to jump to any pre-existing loop.<br />

3. Magnify the waveform using the Zoom button if necessary. Look for a region of the<br />

sample near the end where the wave looks repetitive.<br />

Initial Settings<br />

4. Place the Loop End marker near or at the end of the sample by dragging it into<br />

position. Position it at a zero crossing by holding the Right Control key and<br />

pressing the left or right arrow keys. (See page 183 for more information.)<br />

5. Use the Autocorrelate Loop (Ctrl + K) feature in the Sample Loop menu to get you<br />

into the ballpark.<br />

Listen & Adjust the Start Point<br />

6. Make sure Loop Play in the transport toolbar is turned off and select Play. The<br />

sample will play and continue playing within the loop boundaries.<br />

7. While the sample is playing, slowly drag the Loop Start marker forward and back<br />

through the sample. Notice how the character and pitch of the sound changes. Try<br />

to match the pitch of the loop with the pitch of the sound. This will give you an<br />

idea of the proper loop length. Try to find a point where the loop sounds<br />

“smoother” with less “ticking”.<br />

8. When you get just a soft “tick”, try holding the mouse over the increment and<br />

decrement buttons on the loop controls above the waveform display. This will<br />

move the loop one sample at a time.<br />

9. Try Autocorrelation again. Autocorrelation only moves the Start point, so if it<br />

doesn’t find a good loop, move the Loop End point slightly and try it again.<br />

Can’t find it?<br />

10. Repeat step 7, moving the Loop End marker this time. Visually examine the end of<br />

the waveform and try to find an area that looks similar, then move the markers<br />

around in that area.<br />

Note: Some sounds<br />

truly cannot be seamless<br />

looped. Percussion<br />

sounds and ensembles<br />

are notoriously hard to<br />

loop.<br />

If you’re just learning,<br />

practice with an easy<br />

sound such as your voice<br />

saying “Ahh”.<br />

Looping is an art<br />

which takes a bit of<br />

practice to learn. Auto<br />

Correlate works best<br />

when you have already<br />

found a fairly good loop<br />

point by ear.<br />

184 <strong>Emulator</strong> X2 Operation Manual

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