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Emulator Composite.book - Creative

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Pitch Shift<br />

14. Select Pitch Shift from the DSP toolbar. The following dialog box appears.<br />

15. Set the Tuning interval. 100 cents equals one semitone. Try a setting of 700 cents or<br />

a perfect fifth.<br />

16. Select Constant Time. This setting changes the pitch but will leave the rhythm<br />

constant. Don’t change the algorithm. See page 175 for more information about<br />

the pitch change options.<br />

17. Press OK to change the pitch.<br />

18. Click on the Loop Start button in the Transport Controls to set the cursor to the<br />

beginning of the sample and press Play.<br />

Experiment!<br />

Please feel free to try out all the other DSP processes. Be sure to read the Editing a<br />

Sample chapter (page 155) to learn all about these powerful tools, but you should<br />

actually try them out as you read.<br />

Remember that nothing is made permanent until you save the bank, so experiment<br />

as much as you like.<br />

Samples can also be exported as WAVE or AIFF files using the Export function in the<br />

Sample Edit menu. This allows you to use other sound processors in your computer.<br />

Externally processed samples can be re-imported using the Import option in the File<br />

menu.<br />

Save and Save As<br />

When you choose “Save As” from the file menu, the entire bank—presets, voices and<br />

samples—are re-written to the hard disk. This method, although somewhat wasteful of<br />

memory, ensures that all your samples remain bound with your bank.<br />

Be sure to rename your bank when using Save As… to save an edited bank, otherwise<br />

you may overwrite data you wanted to keep. When you choose Save, (instead of Save<br />

As) only the edited presets, voices and samples will be written, saving time and<br />

memory.<br />

<strong>Emulator</strong> X Bank Structure<br />

Banks are comprised of two distinct entities which need to be kept in the same folder<br />

on your computer hard disk. The Sample Pool contains the raw sample data used. The<br />

Bank file contains all the voice, preset and multisample data that makes up the<br />

<strong>Emulator</strong> X bank.<br />

3 - Getting Started<br />

Examine the Samples<br />

All the DSP tools are<br />

calculated in 32-bit<br />

precision math.<br />

E-MU Systems 53

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