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Emulator Composite.book - Creative

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7 - Editing a Sample<br />

Looping and Loop Processing<br />

Looping and Loop Processing<br />

Looping is a technique that can extend a sound’s length indefinitely. It is based on the<br />

fact that many sounds start off with a complex attack transient, then settle down to a<br />

comparatively steady sound.<br />

Although an <strong>Emulator</strong> X sample can have multiple loops, most sampled instrument<br />

presets only use a single loop. Multiple loops are generally used for special effects or<br />

for the TwistaLoop function as described on page 187.<br />

Attack<br />

Sustain<br />

For an aural example of how looping works, listen carefully to a plucked guitar string.<br />

The first part of the sound consists of a complex mixture of pick noise and several<br />

harmonics; then the string quickly decays down to a steady repetitive tone. Since the<br />

latter part of the waveform is repetitive, you can mark off a loop of the repetitive<br />

section, and play that looped section for as long as the key is held down. After playing<br />

to the end of the loop, the sound jumps back to the beginning of the loop and plays<br />

through the loop again. This process repeats until you release a key. If the “Loop-in-<br />

Release” function is On, the sound continues to loop until the volume dies away.<br />

180 <strong>Emulator</strong> X2 Operation Manual<br />

Loop

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