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Emulator Composite.book - Creative

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12 - Synthesizer Basics<br />

Envelope Generators<br />

Envelope Generators<br />

An envelope can be described as a “contour” which can be used to shape the sound in<br />

some way over time. There are three envelope generators per voice and all of them are<br />

the rate/level type.<br />

This is how the rate/level envelopes work: When a key is pressed, envelope starts from<br />

zero and moves toward the Attack 1 Level at the Attack 1 Rate. As soon as it reaches this<br />

first stage, it immediately begins the Attack 2 phase and moves toward the Attack 2<br />

level at the Attack 2 rate. As long as the key is still held, the envelope continues on<br />

through the Decay 1 and Decay 2 stages. If the key is still held when the envelope<br />

reaches the end of Decay 2, it simply stops there waiting for you to release the key.<br />

When you release the key, the envelope continues through its Release 1 and Release 2<br />

stages, stopping at the end of the Release 2 stage. The rate/level envelopes give<br />

maximum flexibility to program both complex and simple envelopes.<br />

time<br />

level<br />

Atk1<br />

Key<br />

Down<br />

Atk2<br />

The Amplifier Envelope generator controls the volume of the voice over time and has 6<br />

stages: Attack 1, Attack 2, Decay 1, Decay 2, Release 1 and Release 2. The Filter<br />

Envelope generator controls the filter morph and also has 6 stages. Unlike the amplifier<br />

envelope, however, the filter envelope has the ability to go negative as well as positive.<br />

There is also an Auxiliary Envelope generator which is a general purpose envelope. The<br />

auxiliary envelope is identical to the filter envelope and can go negative as well as<br />

positive. The time of each stage can be adjusted to create myriad envelope shapes,<br />

which in turn shape the sound over time.<br />

The way the volume of a sound changes over time determines how we perceive that<br />

sound. For example, a bell struck with a hammer is instantly at full volume, then slowly<br />

dies away. A bowed violin sound fades in more slowly and dies away slowly. Using the<br />

Amplifier Envelope, you can simulate different types of instrument volume envelopes<br />

by programming them appropriately.<br />

Retriggering<br />

The Filter and Auxiliary envelopes can be retriggered by an LFO or any other<br />

modulation source such as clock divisor. (See “Clock Modulation” on page 282.)<br />

Patch the desired modulation source (using a positive value) to Filter Env Trigger or<br />

Aux Env Trigger. Envelopes are triggered on a positive-going edge.<br />

Dcy1<br />

Dcy2<br />

Sustain<br />

Complete Mode<br />

In Complete mode, the envelope generator continues through all six stages when a key<br />

is pressed, ignoring the status of key sustain. This feature allows you to create long<br />

evolving soundscapes with a quick tap of the key, enveloping percussive sounds such<br />

as piano and drums, or plucked strings. This mode is also useful to conserve CPU<br />

resources, since the voice will turn off as soon as the amp envelope cycle completes.<br />

The EOS envelope<br />

generators are just like<br />

standard ADSR’s, except<br />

that they have two<br />

segments for each stage.<br />

To create a standard<br />

ADSR curve, set the<br />

“2” levels the same as the<br />

“1” levels and set all the<br />

“2” rates to 0.<br />

By routing the<br />

Auxiliary Envelope to<br />

control the pitch (Cords)<br />

you can easily hear the<br />

shape of the envelopes<br />

you are creating.<br />

280 <strong>Emulator</strong> X2 Operation Manual<br />

Rls1<br />

Key<br />

Released<br />

Holds here<br />

until key release<br />

Rls2

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