04.08.2013 Views

Emulator Composite.book - Creative

Emulator Composite.book - Creative

Emulator Composite.book - Creative

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

2 - <strong>Emulator</strong> Architecture<br />

A Modular System<br />

When you record a sample into the <strong>Emulator</strong> X, a new voice is typically created for each<br />

new sample (recording). In this case, each sample will have its own complete set of<br />

synthesizer parameters.<br />

Multisample Voices<br />

In another scenario, you might record several samples of an instrument (such as a<br />

piano), then place them into the same voice in order to share the same set of synthesizer<br />

parameters. If a voice contains more than one sample, this multiple sample object<br />

is called a “Multisample.” A diagram of a multisample voice is shown below.<br />

Each Sample:<br />

Orig. Key<br />

Tune<br />

Volume<br />

Pan<br />

Key Range/Fades<br />

Velo Range/Fades<br />

Sample 27<br />

Multisample Voice<br />

S27<br />

S28<br />

S29<br />

Velocity Crossfade<br />

S30 S31 S32<br />

Positional<br />

Crossfade<br />

Sample 28 Sample 30<br />

Loops, Samp Rate Loops, Samp Rate Loops, Samp Rate<br />

Multisample voices are designed to arrange groups of samples into one manageable entity.<br />

The window below shows an opened multisample. The key mapping of the multisample<br />

overrides the key mapping of the samples contained within it.<br />

Normally these samples would be placed side by side on the keyboard as in the<br />

diagram above. You assign the sample to a range by setting the original key, (which is<br />

usually the original pitch of the sample) a high key and a low key. The number of<br />

samples needed for a realistic emulation varies with the instrument, but in general,<br />

“more is better.”<br />

When a sample is taken, it can be automatically placed into a voice with one sample.<br />

You could also manually place the voice (and its sample) on the keyboard if you wish.<br />

A voice can contain a<br />

single sample or multiple<br />

samples, whichever you<br />

prefer.<br />

34 <strong>Emulator</strong> X2 Operation Manual

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!