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Emulator Composite.book - Creative

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Effects Listing<br />

Reverb Delay (mono) Phaser<br />

Early Reflections Reverb Early Reflections Pitch Shifter (mono)<br />

Reverb Lite (mono) EQ - 1Band Parametric Ring Modulator<br />

Chorus EQ - 4 Band SP12-ulator<br />

Chorus / Delay (mono) Flanger Tremulator BPM<br />

Compressor Flanger (BPM) Tube<br />

Delay Growl Twin (mono)<br />

Delay (BPM) Limiter<br />

Effects Descriptions<br />

Background: Reverb<br />

This information applies to all the reverb algorithms.<br />

Reverberation is a simulation of a natural space such as a room or hall. Pre-delay is the<br />

time before the reflections from the closest walls are heard. This parameter gives our<br />

ears important clues about the size of a room. As you might imagine, large halls have a<br />

longer pre-delay than small rooms.<br />

Decay Time defines the time it takes for the reflected sound from the room to decay or<br />

die away. The diagram below shows a generalized reverberation envelope.<br />

Pre-Delay<br />

Initial Sound<br />

Early Reflections<br />

Reverberation<br />

After a short pre-delay period, the echoes from the closest walls or ceiling are heard.<br />

The pattern of these first echoes, or Early Reflections, vary greatly depending on the<br />

type of room. Some time after the early reflection cluster ends, the actual Reverberation<br />

(a dense cloud of complex wall reflections) begins and decays according to the time set<br />

by the Decay parameter.<br />

Diffusion is the amount of scattering and density of the reverberation cloud. Rooms<br />

with many complex surfaces have more diffusion than bare rooms.<br />

High frequency energy tends to fade away first as a sound is dissipated in a room. The<br />

High Frequency Damping parameter adjusts the time it takes for the high frequency<br />

energy to die away and thus changes the characteristics of the room. Rooms with<br />

smooth, hard surfaces are more reflective and have less high frequency damping.<br />

Rooms filled with sound absorbing materials, such as curtains or people, have more<br />

high frequency damping.<br />

Time<br />

9 - Effects<br />

Effects Listing<br />

E-MU Systems 221

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