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Emulator Composite.book - Creative

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Chorus / Delay<br />

This effect is a combination Chorus and Delay because the signal can be delayed up to<br />

a full second (1000 ms). Slightly modulating the delay time in the 15-20 millisecond<br />

range produces the familiar chorus effect. See “Background: Chorus” on page 224.<br />

When a longer delay is modulated, a kind of gliding pitch shift effect is produced.<br />

Vibrato effects can be easily created by adjusting the modulation rate and modulation<br />

depth parameters. When feedback is introduced to a long modulated delay, the sound<br />

tends to get scrambled up in unpredictable ways which might be just the thing to create<br />

that “swarming bees” effect you’ve been looking for.<br />

Setting the feedback percentage in the negative range, inverts the feedback signal.<br />

Negative feedback has the effect of deepening the cancellation notches which are<br />

created when using short delays with feedback.<br />

L In<br />

R In<br />

Parameter Description<br />

Initial Delay Sets the length of the delay line. Range: 10ms to 1000ms.<br />

Modulation Sets how much the LFO affects the delay time. Increases the amount<br />

Depth of chorus effect and pitch shift animation. Range: 0% to 100%<br />

Modulation Sets the frequency of the low frequency oscillator.<br />

Rate<br />

Range: .01Hz to 15Hz<br />

Feedback Sets the polarity and amount of delayed signal that will be recirculated<br />

through the delay line. Range: -99% to +99%<br />

Pan This parameter moves the delayed sound left or right. This moves the<br />

apparent sound source left or right. Range: -99% to +99%<br />

LFO -> Pan Sets the amount of panning that will occur at the Modulation Rate<br />

Range: -99% to +99%<br />

Modulation Parameters<br />

Wet/Dry Mix<br />

Rate (LFO)<br />

Feedback<br />

Pan<br />

Feedback<br />

Initial<br />

Delay<br />

Delay<br />

LFO<br />

Panning<br />

L Out<br />

R Out<br />

9 - Effects<br />

Effects Descriptions<br />

Very short delay<br />

times combined with a<br />

high feedback amount<br />

can be used to create<br />

monotone roboticsounding<br />

effects.<br />

E-MU Systems 225

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