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Emulator Composite.book - Creative

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7 - Editing a Sample<br />

Sample Edit Tools<br />

The following table lists the algorithms for constant time pitch shift.<br />

deep Predominant bass (to 20 Hz)<br />

bass Predominant bass (to 20 Hz)<br />

mid-1 Average source material<br />

mid-2 Average source material (high-mids)<br />

high Source material with high frequencies<br />

tight Maintains time accuracy - Drum loops<br />

broad Low bass energy but critical highs<br />

broad-smooth Both high & low freq. - Smooth output<br />

difficult Inharmonic or broadband material<br />

noisy Non-pitched - Sound Effects, etc.<br />

tight-smooth Rhythmic accuracy - Use small ratios<br />

x-smooth Rhythmic accuracy - Use small ratios<br />

Transform Multiply<br />

This powerful synthesis tool multiplies two signals together in a way that the output<br />

signal contains the timbral and time elements of both inputs. This process, which is<br />

also known as Convolution, reinforces frequencies common to both sources and<br />

discards frequencies not present in both sources. Because of this characteristic,<br />

Transform Multiplication works best with sounds that are harmonically rich.<br />

Convolution has recently become popular as a way to model natural sounding reverberation<br />

from an actual room. You can experiment with this yourself by recording an<br />

impulse response in a reverberant space and then Transform Multiplying it with a<br />

sound of your choice. To create a simple impulse response, record a starter pistol or<br />

sharp percussive noise burst in your favorite room. If you’re interested in this subject,<br />

you’ll find information about convolution and free impulse responses on the Internet.<br />

To use Transform Multiply, just copy a sample region to the clipboard, then choose<br />

another sample and Multiply!<br />

Ideas for Using Transform Multiplication<br />

• Reverb impulse responses will add their reverb signature to any sample.<br />

• Percussion transients make good source material.<br />

• A stereo impulse response can be T.M.’ed with a mono source to create a stereo<br />

output.<br />

• Apply pitch shift or time compression to room impulse responses to change the<br />

resonance and decay time of the result.<br />

• Reversing the impulse (clipboard sample) will reverse the attacks of transients in<br />

the main sample.<br />

• Make your own impulses. Select a sample region, fade it, then copy to the<br />

clipboard and Transform Multiply<br />

• Using speech as one of the sources, it is possible to “speak from within” another<br />

instrument (violins, bassoons, cymbals, etc.).<br />

• Splicing silence to the beginning or ending of sounds will change the spectral<br />

characteristics of the result.<br />

The output of any<br />

filter is the convolution of<br />

its input signal with its<br />

impulse response.<br />

176 <strong>Emulator</strong> X2 Operation Manual

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