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Emulator Composite.book - Creative

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Using Loops<br />

Once you create some loops in a sample, you can determine the way loops will behave<br />

when you assign that sample to a voice. For this, go to the Voice Processing page.<br />

Playing Back Loops<br />

Loop playback is very flexible, and you can assign continuous controllers, or even<br />

ranges of keys to determine which loop plays at any given time. When you assign each<br />

voice a sample containing one or more loops, by default, the loop behaves as follows:<br />

• For each voice, you select which loop you want to repeat by using the Loop (n)<br />

knob in the Voice Processing window. The default loop is Loop 1.<br />

•The Start At Loop button controls where playback begins. With Start<br />

At Loop turned on, playback begins at the beginning of the loop you<br />

selected using the Loop (n) knob. With it turned off, playback begins<br />

at the beginning of the sample.<br />

• Once playback reaches the endpoint of the loop you selected in the Voice<br />

Processing window, it repeats that loop until you release the note.<br />

Loop Select and Start At Loop<br />

For example, let’s say a sample has two loops, and you select Loop 1 in the Voice<br />

Processing window. When you play the note, the sample will begin at the beginning of<br />

the sample. When it reaches Loop 1’s end point, it will jump back to Loop 1’s start<br />

point. Loop 1 will repeat until you release the note.<br />

Here is a visual representation:<br />

Loop 1 Loop 2<br />

8 - TwistaLoop<br />

Using Loops<br />

Tip: If you want to<br />

trigger loops with your<br />

keyboard and have them<br />

continue playing without<br />

having to hold the note,<br />

set the voice to Latch in<br />

the Voice Processing<br />

window.<br />

Tip: You can sustain<br />

loops by holding down a<br />

footswitch. When you<br />

want all sound to stop,<br />

release the footswitch.<br />

E-MU Systems 195

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