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Produce Reasons Using ...<br />

If your combat Rounds are gorng to have Continu1ty.<br />

and your Actors are going to feel as though their actions<br />

have some meaning, then you must have a definite<br />

reason for each Success and Failure you adjudicate.<br />

Furthermore, if any factor should have tended to dictate<br />

an action's Success or Fa1lure, then for Consistency's<br />

sake, you must mention that factor This isn't really<br />

difficult to do The main factors you'll want to keep track<br />

<strong>of</strong> are ...<br />

Environment - as in ...<br />

q His sleeve gets caught in the elevator door as<br />

you rush him - or<br />

¢ Someone throws a chair in your way, as you<br />

dive for the gun - or<br />

¢ A deer, frightened by your shout.leaps across<br />

the path, taking the arrow you meant for<br />

human prey<br />

Wounds- as in ...<br />

q Your opponent strikes repeatedly for your<br />

broken ribs - or<br />

¢ With that sprained ankle, you're finding it<br />

hard to run - or<br />

¢ Despite that slash to your midsection, and<br />

the loss <strong>of</strong> blood, your hold your a 1m steady<br />

Skill Ranks - as in<br />

¢ You clearly outclass your opponent. With a<br />

skillful twist <strong>of</strong> your blade, you .. - or<br />

¢ Had you known more about industrial<br />

manufacturing, you wouldn't have chosen to<br />

hide behind that mach1ne - or<br />

¢ Her spell is insidious, slowly eating through<br />

your defenses You've never seen such<br />

power<br />

Attributes - as in ...<br />

¢ Your opponent's mass1ve frame seems to<br />

absorb your blows With ease - or<br />

¢ You 'see' the look in his eyes, and begin to<br />

react almost before you're aware <strong>of</strong> what<br />

you're doing - or<br />

q As you slump to the floor, you wonder how<br />

you could have tumed your back on such a<br />

cad<br />

Any s1gnificant factorwh1ch contnbuted to the action<br />

that Round, either by being overcome, or by overcom­<br />

ing a character, should be mentioned in this way.<br />

100 Theatnx - The Core Rules<br />

Consult the Flowcharts<br />

The Basic and Advanced Resolution Flowcharts are<br />

there to help you 1n deciding exactly how to describe any<br />

Success or Failure, for any type <strong>of</strong> action. Just look there<br />

to find a template response for almost any situation<br />

Judge Extent Using ...<br />

Once you've gotten your decision as to Success or<br />

Failure down, then you simply need to know how badly<br />

each character Succeeded or Failed. This is based <strong>of</strong>f <strong>of</strong><br />

the difference in Skill Ranks between each <strong>of</strong> the Main<br />

Cast and their opponents, and the Risk each character<br />

took. Always keep your plot in mind, and feel free to be<br />

creative<br />

STEP 4 - DESCRIPTION OF RESULTS<br />

When describrng Results, you must always respond<br />

to each Actor's Statement <strong>of</strong> Intent Always start With<br />

intent, and then go from there. For example, 'You in­<br />

tended to use your greater Strength to pin the assassin<br />

and pry his poisoned weapon from his hands, but ... ', or<br />

'O.K. You aim your gun In front <strong>of</strong> the path <strong>of</strong> your fleeing<br />

opponent, and fire at the barrels in front <strong>of</strong> him. Just as you<br />

predicted ... '<br />

Describe Each Result In Terms <strong>of</strong> ...<br />

Then fimsh your description <strong>of</strong> Result, putting each<br />

<strong>of</strong> your reasons for adjudicating either Success or Failure<br />

(the ones you developed in the previous step), in terms <strong>of</strong><br />

the following ..<br />

Statement <strong>of</strong> Intent<br />

Once again, you must respond with each reason for<br />

Success or Failure, to each Actor's original statement <strong>of</strong><br />

Intent. Otherwise your Actors will not know why they<br />

Succeeded or Failed For example, if an Actor wished to<br />

use her character's tmmense Strength to grapple her<br />

opponent, and she ts to Fail, then she must know that she<br />

failed because her opponent was stronger, or faster, or<br />

had a knife she didn't know about. etc. If, as Director. your<br />

response to this action is .<br />

Q 'You attempt to grapple your opponent, but<br />

he hits you, and you go stumbling back.'<br />

.. then the Actor attempting this action can only be<br />

confused. Why did she Fail? Instead try ...

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